We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
iFire patched the Godot engine today to fix animation loops that are not working on inherited scenes from gltf.
Now we can add the cycle or loop keywords at the start or at the end of the animation names to make them import as looping animations.
cycle
loop
Doing this will make it much easier to reimport and update the character.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
iFire patched the Godot engine today to fix animation loops that are not working on inherited scenes from gltf.
Now we can add the
cycle
orloop
keywords at the start or at the end of the animation names to make them import as looping animations.Doing this will make it much easier to reimport and update the character.
The text was updated successfully, but these errors were encountered: