From a8b3ec43c273ba31f38f8a118b17cf98efe92dd6 Mon Sep 17 00:00:00 2001 From: Lars Date: Mon, 20 Nov 2023 23:32:01 +0100 Subject: [PATCH] Updated csproj --- src/Arch/Arch.csproj | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) diff --git a/src/Arch/Arch.csproj b/src/Arch/Arch.csproj index dbaaaad5..31e20331 100644 --- a/src/Arch/Arch.csproj +++ b/src/Arch/Arch.csproj @@ -14,21 +14,11 @@ Arch Arch - 1.2.7 + 1.2.7.1-alpha genaray Apache-2.0 A high performance c# net.6 and net.7 archetype based ECS ( Entity component system ). - Added more dangerous utility methods. -Entity now implements IComparable<Entity>. -DangerousWorldExtension can now return the Slot for an entity, used for dangerous acess and serialisation. -Checking a default entity or reference for IsAlive now returns false. -Archetypes with zero entities are now skipped during iteration. -BitSets are now vectorized, resulting in faster checks when large amounts of components are used. -.SetEntities for Archetypes as a dangerous util. -Added native-AOT Support: -Faster single .add and .remove operations. -Querys can not iterate "empty" entities. -Removed in Entity modifier for improved performance. + Updated LowLevel which fixes bugs. c#;.net;.net6;.net7;ecs;game;entity;gamedev; game-development; game-engine; entity-component-system;stride;unity;godot; https://github.com/genaray/Arch