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In 4.1 it is now possible for gdextension libraries to register editor plugins. godotengine/godot#77010
It seems we just need to call editor_add_plugin to add a new plugin, and editor_remove_plugin to remove it. We should probably make the unregistering automatic by default. we can for instance add it in the default layer's deinit method. but we should make sure to document that if you override that function, you should either manually unregister editor plugins somewhere else, or re-add the automatic unregistration function.
The text was updated successfully, but these errors were encountered:
In 4.1 it is now possible for gdextension libraries to register editor plugins. godotengine/godot#77010
It seems we just need to call
editor_add_plugin
to add a new plugin, andeditor_remove_plugin
to remove it. We should probably make the unregistering automatic by default. we can for instance add it in the default layer's deinit method. but we should make sure to document that if you override that function, you should either manually unregister editor plugins somewhere else, or re-add the automatic unregistration function.The text was updated successfully, but these errors were encountered: