From 9a39f232854c0adc6529e6d274c338e1f162cac2 Mon Sep 17 00:00:00 2001 From: gogo2464 Date: Sun, 30 Jun 2024 00:02:48 +0200 Subject: [PATCH] fix --- ...inding-player-location-on-minecraf-picture-geoint-methodo.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/minecraft-speedrun/finding-player-location-on-minecraf-picture-geoint-methodo.md b/content/minecraft-speedrun/finding-player-location-on-minecraf-picture-geoint-methodo.md index 21831b5..f288c72 100644 --- a/content/minecraft-speedrun/finding-player-location-on-minecraf-picture-geoint-methodo.md +++ b/content/minecraft-speedrun/finding-player-location-on-minecraf-picture-geoint-methodo.md @@ -24,7 +24,7 @@ This method has the disadvantage from "texture rotation" to: - 2: require some reverse engineering to have a map of the game. See [radare hack](https://gamehacking.academy/pages/5/08/). But the geoint method to find coordinate from picture on the seed has the advantage to: -- work on ANY video game. Very agnostic. +- 1: work on ANY video game. Very agnostic. So as the method is transposable to any other video game, fell free to run a radarehack and to reuse this method for the game you want.