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SceneForm Uses 100% RAM #1083

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edxcastellanos opened this issue May 13, 2020 · 3 comments
Open

SceneForm Uses 100% RAM #1083

edxcastellanos opened this issue May 13, 2020 · 3 comments

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@edxcastellanos
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Hi!
Everytime I open a model using sceneform in Android Studio, my RAM is fully used but is really a problem since I have 32GB RAM so it shouldn't max out.

Tell me if you need something (logs, specifications) to help you with this problem

@SGTjeong
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Yeah it happens to me as well. It's an well known issue

@edxcastellanos
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@SGTjeong alright, is there anything we can do to avoid the viewer from consuming the RAM at it's MAX capacity? Do you know if the team is working already on a solution and maybe in a next version it won't happen anymore?

@tpsiaki
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tpsiaki commented May 13, 2020

Hi @edxcastellanos - We recommend moving to Sceneform 1.16 and using glTF/glb rather than sfb. For this workflow the Android studio plugin is unnecessary since you can use glTF directly as the deliver format of your assets.

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3 participants