From 22fc5cd5bf634ecaf217d72f8c9dc33e5a1db50b Mon Sep 17 00:00:00 2001 From: Ryan Harrison Date: Fri, 15 Nov 2024 22:10:17 +0000 Subject: [PATCH] Roll third_party/webgpu-cts/ 8690defa7..3dbe9f32c (13 commits) Regenerated: - expectations.txt - compat-expectations.txt - ts_sources.txt - test_list.txt - resource_files.txt - webtest .html files https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/8690defa74b6..3dbe9f32cfe1 - 3dbe9f Expand textureStorage tests (#4039) - ddc592 Add Stages and ExternalTexture to textureDimension tests (#4037) - 8d0aa8 test textureNumLevels/Layers/Samples with stages (#4036) - b9f32f Fragment subgroup_size test: Don't use broadcasting (#4035) - 447b66 Assert GPUAdapterInfo instances (#4034) - 0d22c0 Add tests for GPUDevice.adapterInfo (#4023) - 8a781f Compat: skip 'cube-array' validation tests. (#4032) - 8a8020 Test non-filterable textures can't be used with filtering sampler. (#4031) - d2bd87 Update webgpu/types to 0.1.50 (#4029) - e4718b Don't test texture_depth_xxx with linear (#4028) - f2e2ad Fix fragment shader subgroup builtin io test (#4024) - 832826 Re-enable linear with comparisons. (#4026) - da475e Fix readTextureToTexelViews to handle all types of formats and viewDimensions (#4025) Created with './tools/run cts roll' Change-Id: Ic91c1a44ef7802246cf4692a0124c926bad638e6 Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel Include-Ci-Only-Tests: true Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214876 Auto-Submit: Ryan Harrison Reviewed-by: James Price Commit-Queue: James Price --- DEPS | 2 +- third_party/gn/webgpu-cts/test_list.txt | 7513 ++++++++++++---------- third_party/gn/webgpu-cts/ts_sources.txt | 6 +- third_party/webgpu-cts | 2 +- webgpu-cts/compat-expectations.txt | 1106 +--- webgpu-cts/expectations.txt | 529 +- 6 files changed, 4410 insertions(+), 4748 deletions(-) diff --git a/DEPS b/DEPS index 1adfd7eb61..f9a490d7d2 100644 --- a/DEPS +++ b/DEPS @@ -367,7 +367,7 @@ deps = { # WebGPU CTS - not used directly by Dawn, only transitively by Chromium. 'third_party/webgpu-cts': { - 'url': '{chromium_git}/external/github.com/gpuweb/cts@8690defa74b6975c10e85c113f121d4b2a3f2564', + 'url': '{chromium_git}/external/github.com/gpuweb/cts@3dbe9f32cfe145464361368adaa1f7fda6a5c483', 'condition': 'build_with_chromium', }, diff --git a/third_party/gn/webgpu-cts/test_list.txt b/third_party/gn/webgpu-cts/test_list.txt index c7073d6426..6ecd860946 100644 --- a/third_party/gn/webgpu-cts/test_list.txt +++ b/third_party/gn/webgpu-cts/test_list.txt @@ -1,4 +1,6 @@ webgpu:api,operation,adapter,info:adapter_info: +webgpu:api,operation,adapter,info:same_object: +webgpu:api,operation,adapter,info:device_matches_adapter: webgpu:api,operation,adapter,requestAdapter:requestAdapter:powerPreference="_undef_";forceFallbackAdapter="_undef_" webgpu:api,operation,adapter,requestAdapter:requestAdapter:powerPreference="_undef_";forceFallbackAdapter=false webgpu:api,operation,adapter,requestAdapter:requestAdapter:powerPreference="_undef_";forceFallbackAdapter=true @@ -6706,6 +6708,10 @@ webgpu:api,operation,uncapturederror:iff_uncaptured:errorType="out-of-memory" webgpu:api,operation,uncapturederror:iff_uncaptured:errorType="validation" webgpu:api,operation,uncapturederror:only_original_device_is_event_target: webgpu:api,operation,uncapturederror:uncapturederror_from_non_originating_thread: +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8";shaderComponentCount=1 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8";shaderComponentCount=2 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8";shaderComponentCount=3 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8";shaderComponentCount=4 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8x2";shaderComponentCount=1 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8x2";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8x2";shaderComponentCount=3 @@ -6714,6 +6720,10 @@ webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_con webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8x4";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8x4";shaderComponentCount=3 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8x4";shaderComponentCount=4 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8";shaderComponentCount=1 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8";shaderComponentCount=2 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8";shaderComponentCount=3 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8";shaderComponentCount=4 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8x2";shaderComponentCount=1 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8x2";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8x2";shaderComponentCount=3 @@ -6722,6 +6732,10 @@ webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_con webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8x4";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8x4";shaderComponentCount=3 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8x4";shaderComponentCount=4 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8";shaderComponentCount=1 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8";shaderComponentCount=2 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8";shaderComponentCount=3 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8";shaderComponentCount=4 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x2";shaderComponentCount=1 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x2";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x2";shaderComponentCount=3 @@ -6730,6 +6744,10 @@ webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_con webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4";shaderComponentCount=3 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4";shaderComponentCount=4 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8";shaderComponentCount=1 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8";shaderComponentCount=2 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8";shaderComponentCount=3 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8";shaderComponentCount=4 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8x2";shaderComponentCount=1 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8x2";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8x2";shaderComponentCount=3 @@ -6738,6 +6756,10 @@ webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_con webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8x4";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8x4";shaderComponentCount=3 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8x4";shaderComponentCount=4 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16";shaderComponentCount=1 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16";shaderComponentCount=2 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16";shaderComponentCount=3 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16";shaderComponentCount=4 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16x2";shaderComponentCount=1 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16x2";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16x2";shaderComponentCount=3 @@ -6746,6 +6768,10 @@ webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_con webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16x4";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16x4";shaderComponentCount=3 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16x4";shaderComponentCount=4 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16";shaderComponentCount=1 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16";shaderComponentCount=2 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16";shaderComponentCount=3 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16";shaderComponentCount=4 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16x2";shaderComponentCount=1 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16x2";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16x2";shaderComponentCount=3 @@ -6754,6 +6780,10 @@ webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_con webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16x4";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16x4";shaderComponentCount=3 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16x4";shaderComponentCount=4 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16";shaderComponentCount=1 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16";shaderComponentCount=2 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16";shaderComponentCount=3 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16";shaderComponentCount=4 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16x2";shaderComponentCount=1 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16x2";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16x2";shaderComponentCount=3 @@ -6762,6 +6792,10 @@ webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_con webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16x4";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16x4";shaderComponentCount=3 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16x4";shaderComponentCount=4 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16";shaderComponentCount=1 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16";shaderComponentCount=2 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16";shaderComponentCount=3 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16";shaderComponentCount=4 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16x2";shaderComponentCount=1 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16x2";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16x2";shaderComponentCount=3 @@ -6770,6 +6804,10 @@ webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_con webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16x4";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16x4";shaderComponentCount=3 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16x4";shaderComponentCount=4 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16";shaderComponentCount=1 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16";shaderComponentCount=2 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16";shaderComponentCount=3 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16";shaderComponentCount=4 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16x2";shaderComponentCount=1 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16x2";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16x2";shaderComponentCount=3 @@ -6830,22 +6868,35 @@ webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_con webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm10-10-10-2";shaderComponentCount=2 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm10-10-10-2";shaderComponentCount=3 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm10-10-10-2";shaderComponentCount=4 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4-bgra";shaderComponentCount=1 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4-bgra";shaderComponentCount=2 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4-bgra";shaderComponentCount=3 +webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4-bgra";shaderComponentCount=4 +webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint8" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint8x2" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint8x4" +webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint8" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint8x2" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint8x4" +webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8x2" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8x4" +webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm8" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm8x2" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm8x4" +webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint16" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint16x2" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint16x4" +webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint16" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint16x2" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint16x4" +webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm16" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm16x2" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm16x4" +webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm16" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm16x2" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm16x4" +webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="float16" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="float16x2" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="float16x4" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="float32" @@ -6861,22 +6912,32 @@ webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribu webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint32x3" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint32x4" webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm10-10-10-2" +webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8x4-bgra" +webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint8" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint8x2" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint8x4" +webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint8" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint8x2" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint8x4" +webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8x2" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8x4" +webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm8" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm8x2" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm8x4" +webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint16" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint16x2" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint16x4" +webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint16" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint16x2" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint16x4" +webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm16" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm16x2" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm16x4" +webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm16" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm16x2" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm16x4" +webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="float16" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="float16x2" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="float16x4" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="float32" @@ -6892,23 +6953,33 @@ webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribut webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint32x3" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint32x4" webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm10-10-10-2" +webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8x4-bgra" webgpu:api,operation,vertex_state,correctness:buffers_with_varying_step_mode: +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint8" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint8x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint8x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint8" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint8x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint8x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm8" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm8x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm8x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint16" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint16x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint16x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint16" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint16x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint16x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm16" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm16x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm16x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm16" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm16x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm16x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="float16" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="float16x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="float16x4" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="float32" @@ -6924,22 +6995,32 @@ webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_ webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint32x3" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint32x4" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm10-10-10-2" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8x4-bgra" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint8" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint8x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint8x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint8" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint8x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint8x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm8" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm8x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm8x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint16" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint16x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint16x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint16" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint16x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint16x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm16" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm16x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm16x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm16" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm16x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm16x4" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="float16" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="float16x2" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="float16x4" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="float32" @@ -6955,22 +7036,32 @@ webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_ webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint32x3" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint32x4" webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm10-10-10-2" +webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8x4-bgra" +webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint8" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint8x2" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint8x4" +webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint8" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint8x2" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint8x4" +webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8x2" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8x4" +webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm8" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm8x2" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm8x4" +webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint16" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint16x2" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint16x4" +webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint16" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint16x2" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint16x4" +webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm16" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm16x2" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm16x4" +webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm16" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm16x2" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm16x4" +webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="float16" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="float16x2" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="float16x4" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="float32" @@ -6986,22 +7077,32 @@ webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="si webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint32x3" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint32x4" webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm10-10-10-2" +webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8x4-bgra" +webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint8" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint8x2" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint8x4" +webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint8" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint8x2" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint8x4" +webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8x2" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8x4" +webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm8" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm8x2" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm8x4" +webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint16" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint16x2" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint16x4" +webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint16" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint16x2" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint16x4" +webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm16" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm16x2" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm16x4" +webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm16" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm16x2" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm16x4" +webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="float16" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="float16x2" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="float16x4" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="float32" @@ -7017,23 +7118,33 @@ webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint32x2 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint32x3" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint32x4" webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm10-10-10-2" +webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8x4-bgra" webgpu:api,operation,vertex_state,correctness:discontiguous_location_and_attribs: +webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint8" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint8x2" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint8x4" +webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint8" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint8x2" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint8x4" +webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8x2" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8x4" +webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm8" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm8x2" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm8x4" +webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint16" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint16x2" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint16x4" +webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint16" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint16x2" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint16x4" +webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm16" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm16x2" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm16x4" +webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm16" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm16x2" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm16x4" +webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="float16" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="float16x2" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="float16x4" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="float32" @@ -7049,6 +7160,7 @@ webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sin webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint32x3" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint32x4" webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm10-10-10-2" +webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8x4-bgra" webgpu:api,operation,vertex_state,index_format:index_format,uint16: webgpu:api,operation,vertex_state,index_format:index_format,uint32: webgpu:api,operation,vertex_state,index_format:index_format,change_pipeline_after_setIndexBuffer:setPipelineBeforeSetIndexBuffer=false @@ -27459,6 +27571,166 @@ webgpu:api,validation,layout_shader_compat:pipeline_layout_shader_exact_match:bi webgpu:api,validation,layout_shader_compat:pipeline_layout_shader_exact_match:bindingInPipelineLayout="readwriteStorageTex";bindingInShader="readonlyStorageTex" webgpu:api,validation,layout_shader_compat:pipeline_layout_shader_exact_match:bindingInPipelineLayout="readwriteStorageTex";bindingInShader="writeonlyStorageTex" webgpu:api,validation,layout_shader_compat:pipeline_layout_shader_exact_match:bindingInPipelineLayout="readwriteStorageTex";bindingInShader="readwriteStorageTex" +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="2d";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="2d";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="2d-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="2d-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="cube";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="cube";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="cube-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="cube-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="2d";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="2d";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="2d-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="2d-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="cube";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="cube";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="cube-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="cube-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="2d";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="2d";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="2d-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="2d-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="cube";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="cube";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="cube-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="cube-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="2d";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="2d";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="2d-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="2d-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="cube";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="cube";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="cube-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="cube-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="depth";viewDimension="2d";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="depth";viewDimension="2d";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="depth";viewDimension="2d-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="depth";viewDimension="2d-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="depth";viewDimension="cube";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="depth";viewDimension="cube";sameGroup=false 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+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="2d";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="2d";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="2d-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="2d-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="cube";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="cube";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="cube-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="cube-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="2d";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="2d";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="2d-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="2d-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="cube";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="cube";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="cube-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="cube-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="2d";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="2d";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="2d-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="2d-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="cube";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="cube";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="cube-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="cube-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="2d";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="2d";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="2d-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="2d-array";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="cube";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="cube";sameGroup=false +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="cube-array";sameGroup=true +webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="cube-array";sameGroup=false webgpu:api,validation,query_set,create:count:type="occlusion" webgpu:api,validation,query_set,create:count:type="timestamp" webgpu:api,validation,query_set,destroy:twice: @@ -33378,22 +33650,31 @@ webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_shaderLocati webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_shaderLocation_unique: webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_input_location_limit: webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_input_location_in_vertex_state: +webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint8" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint8x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint8x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint8" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint8x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint8x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm8" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm8x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm8x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint16" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint16x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint16x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint16" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint16x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint16x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm16" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm16x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm16x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm16" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm16x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm16x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="float16" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="float16x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="float16x4" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="float32" @@ -33409,6 +33690,21 @@ webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_at webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint32x3" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint32x4" webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm10-10-10-2" +webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8x4-bgra" +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-5} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-5} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} @@ -33437,6 +33733,20 @@ webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_align webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-5} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-5} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} @@ -33465,6 +33775,20 @@ webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_align webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-5} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-5} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} @@ -33493,6 +33817,20 @@ webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_align webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-5} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-5} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} @@ -33521,6 +33859,22 @@ webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_align webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-6} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} @@ -33547,6 +33901,22 @@ webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_align webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-12} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-10} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-6} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} @@ -33573,6 +33943,22 @@ webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_align webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-12} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-10} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-6} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} @@ -33599,6 +33985,22 @@ webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_align webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-12} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-10} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-6} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} @@ -33625,6 +34027,22 @@ webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_align webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-12} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-10} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-6} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} @@ -33849,22 +34267,43 @@ webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_align webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm10-10-10-2";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm10-10-10-2";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6} webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm10-10-10-2";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-6} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-8} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8} +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint8" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint8x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint8x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint8" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint8x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint8x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm8" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm8x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm8x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint16" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint16x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint16x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint16" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint16x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint16x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm16" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm16x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm16x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm16" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm16x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm16x4" +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="float16" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="float16x2" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="float16x4" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="float32" @@ -33880,6 +34319,7 @@ webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint32x3" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint32x4" webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm10-10-10-2" +webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8x4-bgra" webgpu:api,validation,render_pipeline,vertex_state:many_attributes_overlapping: webgpu:api,validation,resource_usages,buffer,in_pass_encoder:subresources,buffer_usage_in_one_compute_pass_with_no_dispatch:usage0="uniform";usage1="uniform" webgpu:api,validation,resource_usages,buffer,in_pass_encoder:subresources,buffer_usage_in_one_compute_pass_with_no_dispatch:usage0="uniform";usage1="storage" @@ -59200,6 +59640,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -59254,6 +59712,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -59308,6 +59784,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgb10a2uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -62044,6 +62538,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -62098,6 +62610,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -62152,6 +62682,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgb10a2uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -64888,6 +65436,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -64942,6 +65508,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -64996,6 +65580,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgb10a2uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -67147,6 +67749,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="r32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="r32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="r32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="r32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="r32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="r32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32uint";filt="nearest";mode="m" @@ -67156,6 +67761,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32uint";filt="nearest";mode="m" @@ -67165,6 +67773,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgb10a2uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgb10a2uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgb10a2uint";filt="nearest";mode="m" @@ -67621,6 +68232,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="r32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="r32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="r32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="r32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="r32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="r32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32uint";filt="nearest";mode="m" @@ -67630,6 +68244,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32uint";filt="nearest";mode="m" @@ -67639,6 +68256,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgb10a2uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgb10a2uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgb10a2uint";filt="nearest";mode="m" @@ -68095,6 +68715,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="r32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="r32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="r32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="r32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="r32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="r32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32uint";filt="nearest";mode="m" @@ -68104,6 +68727,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32uint";filt="nearest";mode="m" @@ -68113,6 +68739,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgb10a2uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgb10a2uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgb10a2uint";filt="nearest";mode="m" @@ -69154,6 +69783,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -69208,6 +69855,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -69262,6 +69927,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgb10a2uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -71998,6 +72681,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -72052,6 +72753,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -72106,6 +72825,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgb10a2uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -74842,6 +75579,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -74896,6 +75651,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -74950,6 +75723,24 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgb10a2uint";filt="nearest";modeU="c";modeV="r";offset=false @@ -77101,6 +77892,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="r32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="r32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="r32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="r32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="r32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="r32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32uint";filt="nearest";mode="m" @@ -77110,6 +77904,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32uint";filt="nearest";mode="m" @@ -77119,6 +77916,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgb10a2uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgb10a2uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgb10a2uint";filt="nearest";mode="m" @@ -77575,6 +78375,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="r32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="r32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="r32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="r32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="r32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="r32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32uint";filt="nearest";mode="m" @@ -77584,6 +78387,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32uint";filt="nearest";mode="m" @@ -77593,6 +78399,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgb10a2uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgb10a2uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgb10a2uint";filt="nearest";mode="m" @@ -78049,6 +78858,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="r32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="r32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="r32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="r32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="r32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="r32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32uint";filt="nearest";mode="m" @@ -78058,6 +78870,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32uint";filt="nearest";mode="m" @@ -78067,6 +78882,9 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgb10a2uint";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgb10a2uint";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgb10a2uint";filt="nearest";mode="m" @@ -78406,690 +79224,1536 @@ webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_c webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="astc-12x12-unorm-srgb";filt="linear";mode="c" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="astc-12x12-unorm-srgb";filt="linear";mode="r" webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="astc-12x12-unorm-srgb";filt="linear";mode="m" -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true 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+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureLoad:sampled_1d:stage="c";format="r8unorm" webgpu:shader,execution,expression,call,builtin,textureLoad:sampled_1d:stage="c";format="r8snorm" webgpu:shader,execution,expression,call,builtin,textureLoad:sampled_1d:stage="c";format="r8uint" @@ -79683,10 +81347,19 @@ webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage=" webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_depth_multisampled_2d";format="depth24plus" webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="c";format="depth16unorm" webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="c";format="depth32float" +webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="c";format="depth24plus" +webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="c";format="depth24plus-stencil8" +webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="c";format="depth32float-stencil8" webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="f";format="depth16unorm" webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="f";format="depth32float" +webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="f";format="depth24plus" +webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="f";format="depth24plus-stencil8" +webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="f";format="depth32float-stencil8" webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="v";format="depth16unorm" webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="v";format="depth32float" +webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="v";format="depth24plus" +webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="v";format="depth24plus-stencil8" +webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="v";format="depth32float-stencil8" webgpu:shader,execution,expression,call,builtin,textureLoad:external:stage="c" webgpu:shader,execution,expression,call,builtin,textureLoad:external:stage="f" webgpu:shader,execution,expression,call,builtin,textureLoad:external:stage="v" @@ -81015,24 +82688,6 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords: webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -81051,24 +82706,6 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords: webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -81087,24 +82724,6 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords: webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -81123,24 +82742,6 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords: webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -81159,24 +82760,6 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords: webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -85920,33 +87503,6 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -85974,33 +87530,6 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -86028,33 +87557,6 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -86082,33 +87584,6 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -86136,33 +87611,6 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -88863,78 +90311,96 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords: webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="astc-12x12-unorm-srgb";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="astc-12x12-unorm-srgb";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="astc-12x12-unorm-srgb";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true 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-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -89637,24 +91085,6 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_c webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -89673,24 +91103,6 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_c webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -89709,24 +91121,6 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_c webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -89745,24 +91139,6 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_c webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -91674,33 +93050,18 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_c webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth16unorm";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth16unorm";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth16unorm";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth16unorm";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="bc1-rgba-unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="bc1-rgba-unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="bc1-rgba-unorm";filt="nearest";mode="m" @@ -92001,78 +93362,96 @@ webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_c webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="astc-12x12-unorm-srgb";filt="linear";mode="c" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="astc-12x12-unorm-srgb";filt="linear";mode="r" webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="astc-12x12-unorm-srgb";filt="linear";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="nearest";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="nearest";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="linear";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";filt="nearest";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";filt="nearest";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";filt="linear";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";filt="nearest";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";filt="nearest";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";filt="linear";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="nearest";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="nearest";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="linear";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";filt="nearest";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";filt="nearest";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";filt="linear";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";filt="nearest";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";filt="nearest";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";filt="linear";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";filt="nearest";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";filt="nearest";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";filt="linear";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";filt="nearest";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";filt="nearest";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube-array";A="i32";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube-array";A="i32";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube-array";A="i32";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube-array";A="u32";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube-array";A="u32";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube-array";A="u32";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube-array";A="i32";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube-array";A="i32";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube-array";A="i32";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube-array";A="u32";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube-array";A="u32";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube-array";A="u32";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube-array";A="i32";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube-array";A="i32";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube-array";A="i32";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube-array";A="u32";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube-array";A="u32";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube-array";A="u32";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";mode="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";mode="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";mode="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";mode="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";mode="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";mode="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";mode="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";mode="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";mode="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";mode="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";mode="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";mode="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus";mode="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus";mode="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus";mode="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus";mode="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus";mode="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus";mode="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus-stencil8";mode="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus-stencil8";mode="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus-stencil8";mode="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus-stencil8";mode="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus-stencil8";mode="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus-stencil8";mode="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float-stencil8";mode="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float-stencil8";mode="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float-stencil8";mode="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float-stencil8";mode="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float-stencil8";mode="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float-stencil8";mode="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth24plus";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth24plus";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth24plus";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth24plus-stencil8";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth24plus-stencil8";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth24plus-stencil8";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float-stencil8";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float-stencil8";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float-stencil8";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleBaseClampToEdge:2d_coords:stage="c";textureType="texture_2d%3Cf32%3E";filt="nearest";modeU="c";modeV="c" webgpu:shader,execution,expression,call,builtin,textureSampleBaseClampToEdge:2d_coords:stage="c";textureType="texture_2d%3Cf32%3E";filt="nearest";modeU="c";modeV="r" webgpu:shader,execution,expression,call,builtin,textureSampleBaseClampToEdge:2d_coords:stage="c";textureType="texture_2d%3Cf32%3E";filt="nearest";modeU="c";modeV="m" @@ -92847,24 +94226,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -92883,24 +94244,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -92919,24 +94262,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -92955,24 +94280,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -92991,24 +94298,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -97752,33 +99041,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -97806,33 +99068,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -97860,33 +99095,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -97914,33 +99122,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -97968,33 +99149,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -101361,24 +102515,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -101397,24 +102533,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -101433,24 +102551,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -101469,24 +102569,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -101505,24 +102587,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -103434,33 +104498,18 @@ webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth16unorm";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth16unorm";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth16unorm";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth16unorm";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="bc1-rgba-unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="bc1-rgba-unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="bc1-rgba-unorm";filt="nearest";mode="m" @@ -103833,6 +104882,114 @@ webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:f webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true 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+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth16unorm";filt="nearest";mode="m" @@ -103845,6 +105002,24 @@ webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:f webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float";filt="linear";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float";filt="linear";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus-stencil8";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -103917,6 +105092,114 @@ webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_ webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true 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+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth16unorm";filt="nearest";mode="m" @@ -103929,6 +105212,24 @@ webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_ webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float";filt="linear";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float";filt="linear";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus-stencil8";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -104001,6 +105302,114 @@ webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false 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+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m" @@ -104157,6 +105782,24 @@ webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float";filt="linear";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float";filt="linear";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m" @@ -104169,6 +105812,24 @@ webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float";filt="linear";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float";filt="linear";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m" @@ -104181,6 +105842,24 @@ webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float";filt="linear";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float";filt="linear";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -104253,6 +105932,114 @@ webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arraye webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false 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webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m" @@ -104409,6 +106412,24 @@ webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arraye webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float";filt="linear";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float";filt="linear";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float";filt="linear";mode="m" 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+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m" @@ -104421,6 +106442,24 @@ webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arraye webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float";filt="linear";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float";filt="linear";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m" @@ -104433,6 +106472,24 @@ webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arraye webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float";filt="linear";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float";filt="linear";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="m" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="c" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="r" +webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="r8unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="r8unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="r8unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -105099,24 +107156,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -105135,24 +107174,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -105171,24 +107192,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -105207,24 +107210,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true 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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -105243,24 +107228,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true 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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -107727,24 +109694,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -107763,24 +109712,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -107799,24 +109730,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -107835,24 +109748,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true 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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -107871,24 +109766,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true 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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -110355,24 +112232,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -110391,24 +112250,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -110427,24 +112268,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -110463,24 +112286,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -110499,24 +112304,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -115260,33 +117047,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -115314,33 +117074,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -115368,33 +117101,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -115422,33 +117128,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -115476,33 +117155,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -121146,33 +122798,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -121200,33 +122825,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -121254,33 +122852,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -121308,33 +122879,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -121362,33 +122906,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -127032,33 +128549,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -127086,33 +128576,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -127140,33 +128603,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -127194,33 +128630,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -127248,33 +128657,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coo webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false @@ -130641,24 +132023,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -130677,24 +132041,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -130713,24 +132059,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -130749,24 +132077,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -130785,24 +132095,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -133269,24 +134561,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -133305,24 +134579,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -133341,24 +134597,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -133377,24 +134615,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -133413,24 +134633,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ 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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -135897,24 +137099,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -135933,24 +137117,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -135969,24 +137135,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -136005,24 +137153,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false 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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -136041,24 +137171,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -137970,33 +139082,18 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";mode="m" @@ -138408,33 +139505,18 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";mode="m" @@ -138846,33 +139928,18 @@ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_ webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";mode="m" @@ -139839,24 +140906,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -139875,24 +140924,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -139911,24 +140942,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -139947,24 +140960,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -139983,24 +140978,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -142467,24 +143444,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -142503,24 +143462,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -142539,24 +143480,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -142575,24 +143498,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -142611,24 +143516,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -145095,24 +145982,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -145131,24 +146000,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -145167,24 +146018,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -145203,24 +146036,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -145239,24 +146054,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -147723,24 +148520,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -147759,24 +148538,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -147795,24 +148556,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -147831,24 +148574,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false 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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -147867,24 +148592,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true 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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -150351,24 +151058,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -150387,24 +151076,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -150423,24 +151094,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true 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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -150459,24 +151112,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false 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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -150495,24 +151130,6 @@ 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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -152979,24 +153596,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false 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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false @@ -153015,24 +153614,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true 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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false @@ -153051,24 +153632,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -153087,24 +153650,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false 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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false @@ -153123,24 +153668,6 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true 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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false @@ -155268,33 +155795,18 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="m";offset=false @@ -155922,33 +156434,18 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="m";offset=false @@ -156576,33 +157073,18 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_co webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";mode="m";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="c";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="r";offset=false webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="m";offset=false @@ -157014,33 +157496,18 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";mode="m" @@ -157452,33 +157919,18 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";mode="m" @@ -157890,33 +158342,18 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="c" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="r" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="m" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";mode="m" @@ -158217,339 +158654,481 @@ webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="astc-12x12-unorm-srgb";filt="linear";mode="c" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="astc-12x12-unorm-srgb";filt="linear";mode="r" webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="astc-12x12-unorm-srgb";filt="linear";mode="m" -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=false -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=true -webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=false 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+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32uint";viewDimension="3d";stage="compute";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32uint";viewDimension="3d";stage="fragment";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="1d";stage="compute";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="1d";stage="fragment";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="2d";stage="compute";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="2d";stage="fragment";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="2d-array";stage="compute";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="2d-array";stage="fragment";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="3d";stage="compute";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="3d";stage="fragment";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="1d";stage="compute";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="1d";stage="fragment";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="2d";stage="compute";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="2d";stage="fragment";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="2d-array";stage="compute";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="2d-array";stage="fragment";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="3d";stage="compute";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="3d";stage="fragment";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="1d";stage="compute";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="1d";stage="fragment";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="2d";stage="compute";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="2d";stage="fragment";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="2d-array";stage="compute";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="2d-array";stage="fragment";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="3d";stage="compute";access="write" +webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="3d";stage="fragment";access="write" webgpu:shader,execution,expression,call,builtin,textureStore:bgra8unorm_swizzle: webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds:dim="1d";coords="i32";mipCount=1;mip=0 webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds:dim="1d";coords="u32";mipCount=1;mip=0 @@ -158583,6 +159162,58 @@ webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds_array webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds_array:baseLevel=1;arrayLevels=2;type="u32" webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds_array:baseLevel=1;arrayLevels=3;type="i32" webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds_array:baseLevel=1;arrayLevels=3;type="u32" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8unorm";texelViewFormat="rgba32float";viewDimension="1d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8unorm";texelViewFormat="rgba32float";viewDimension="2d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8unorm";texelViewFormat="rgba32float";viewDimension="2d-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8unorm";texelViewFormat="rgba32float";viewDimension="3d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8unorm";texelViewFormat="rgba32float";viewDimension="cube" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8unorm";texelViewFormat="rgba32float";viewDimension="cube-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8sint";texelViewFormat="rgba32sint";viewDimension="1d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8sint";texelViewFormat="rgba32sint";viewDimension="2d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8sint";texelViewFormat="rgba32sint";viewDimension="2d-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8sint";texelViewFormat="rgba32sint";viewDimension="3d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8sint";texelViewFormat="rgba32sint";viewDimension="cube" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8sint";texelViewFormat="rgba32sint";viewDimension="cube-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8uint";texelViewFormat="rgba32uint";viewDimension="1d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8uint";texelViewFormat="rgba32uint";viewDimension="2d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8uint";texelViewFormat="rgba32uint";viewDimension="2d-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8uint";texelViewFormat="rgba32uint";viewDimension="3d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8uint";texelViewFormat="rgba32uint";viewDimension="cube" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8uint";texelViewFormat="rgba32uint";viewDimension="cube-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32float";texelViewFormat="rgba32float";viewDimension="1d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32float";texelViewFormat="rgba32float";viewDimension="2d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32float";texelViewFormat="rgba32float";viewDimension="2d-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32float";texelViewFormat="rgba32float";viewDimension="3d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32float";texelViewFormat="rgba32float";viewDimension="cube" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32float";texelViewFormat="rgba32float";viewDimension="cube-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32uint";texelViewFormat="rgba32uint";viewDimension="1d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32uint";texelViewFormat="rgba32uint";viewDimension="2d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32uint";texelViewFormat="rgba32uint";viewDimension="2d-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32uint";texelViewFormat="rgba32uint";viewDimension="3d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32uint";texelViewFormat="rgba32uint";viewDimension="cube" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32uint";texelViewFormat="rgba32uint";viewDimension="cube-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32sint";texelViewFormat="rgba32sint";viewDimension="1d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32sint";texelViewFormat="rgba32sint";viewDimension="2d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32sint";texelViewFormat="rgba32sint";viewDimension="2d-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32sint";texelViewFormat="rgba32sint";viewDimension="3d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32sint";texelViewFormat="rgba32sint";viewDimension="cube" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32sint";texelViewFormat="rgba32sint";viewDimension="cube-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="rgba32float";viewDimension="2d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="rgba32float";viewDimension="2d-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="rgba32float";viewDimension="cube" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="rgba32float";viewDimension="cube-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="r32float";viewDimension="2d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="r32float";viewDimension="2d-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="r32float";viewDimension="cube" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="r32float";viewDimension="cube-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus-stencil8";texelViewFormat="r32float";viewDimension="2d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus-stencil8";texelViewFormat="r32float";viewDimension="2d-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus-stencil8";texelViewFormat="r32float";viewDimension="cube" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus-stencil8";texelViewFormat="r32float";viewDimension="cube-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="stencil8";texelViewFormat="rgba32sint";viewDimension="2d" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="stencil8";texelViewFormat="rgba32sint";viewDimension="2d-array" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="stencil8";texelViewFormat="rgba32sint";viewDimension="cube" +webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="stencil8";texelViewFormat="rgba32sint";viewDimension="cube-array" webgpu:shader,execution,expression,call,builtin,transpose:abstract_float:inputSource="const";cols=2;rows=2 webgpu:shader,execution,expression,call,builtin,transpose:abstract_float:inputSource="const";cols=2;rows=3 webgpu:shader,execution,expression,call,builtin,transpose:abstract_float:inputSource="const";cols=2;rows=4 diff --git a/third_party/gn/webgpu-cts/ts_sources.txt b/third_party/gn/webgpu-cts/ts_sources.txt index fbfceb7972..70fdc94c90 100644 --- a/third_party/gn/webgpu-cts/ts_sources.txt +++ b/third_party/gn/webgpu-cts/ts_sources.txt @@ -244,6 +244,7 @@ src/webgpu/util/color_space_conversion.ts src/webgpu/web_platform/util.ts src/webgpu/api/validation/gpu_external_texture_expiration.spec.ts src/webgpu/api/validation/layout_shader_compat.spec.ts +src/webgpu/api/validation/non_filterable_texture.spec.ts src/webgpu/api/validation/buffer/create.spec.ts src/webgpu/api/validation/buffer/destroy.spec.ts src/webgpu/api/validation/buffer/mapping.spec.ts @@ -619,9 +620,9 @@ src/webgpu/shader/execution/expression/call/builtin/tan.cache.ts src/webgpu/shader/execution/expression/call/builtin/tan.spec.ts src/webgpu/shader/execution/expression/call/builtin/tanh.cache.ts src/webgpu/shader/execution/expression/call/builtin/tanh.spec.ts -src/webgpu/shader/execution/expression/call/builtin/textureDimensions.spec.ts src/webgpu/shader/validation/decl/util.ts src/webgpu/shader/execution/expression/call/builtin/texture_utils.ts +src/webgpu/shader/execution/expression/call/builtin/textureDimensions.spec.ts src/webgpu/shader/execution/expression/call/builtin/textureGather.spec.ts src/webgpu/shader/execution/expression/call/builtin/textureGatherCompare.spec.ts src/webgpu/shader/execution/expression/call/builtin/textureLoad.spec.ts @@ -635,8 +636,8 @@ src/webgpu/shader/execution/expression/call/builtin/textureSampleCompare.spec.ts src/webgpu/shader/execution/expression/call/builtin/textureSampleCompareLevel.spec.ts src/webgpu/shader/execution/expression/call/builtin/textureSampleGrad.spec.ts src/webgpu/shader/execution/expression/call/builtin/textureSampleLevel.spec.ts -src/webgpu/shader/execution/expression/call/builtin/utils.ts src/webgpu/shader/execution/expression/call/builtin/textureStore.spec.ts +src/webgpu/shader/execution/expression/call/builtin/texture_utils.spec.ts src/webgpu/shader/execution/expression/call/builtin/transpose.cache.ts src/webgpu/shader/execution/expression/call/builtin/transpose.spec.ts src/webgpu/shader/execution/expression/call/builtin/trunc.cache.ts @@ -653,6 +654,7 @@ src/webgpu/shader/execution/expression/call/builtin/unpack4x8unorm.cache.ts src/webgpu/shader/execution/expression/call/builtin/unpack4x8unorm.spec.ts src/webgpu/shader/execution/expression/call/builtin/unpack4xI8.spec.ts src/webgpu/shader/execution/expression/call/builtin/unpack4xU8.spec.ts +src/webgpu/shader/execution/expression/call/builtin/utils.ts src/webgpu/shader/execution/expression/call/builtin/workgroupBarrier.spec.ts src/webgpu/shader/execution/expression/call/builtin/workgroupUniformLoad.spec.ts src/webgpu/shader/execution/expression/call/builtin/atomics/harness.ts diff --git a/third_party/webgpu-cts b/third_party/webgpu-cts index 8690defa74..3dbe9f32cf 160000 --- a/third_party/webgpu-cts +++ b/third_party/webgpu-cts @@ -1 +1 @@ -Subproject commit 8690defa74b6975c10e85c113f121d4b2a3f2564 +Subproject commit 3dbe9f32cfe145464361368adaa1f7fda6a5c483 diff --git a/webgpu-cts/compat-expectations.txt b/webgpu-cts/compat-expectations.txt index 4ee5c388ca..19254b0bc1 100644 --- a/webgpu-cts/compat-expectations.txt +++ b/webgpu-cts/compat-expectations.txt @@ -82,11 +82,10 @@ # results: [ Failure RetryOnFailure Skip Slow ] # END TAG HEADER -# Last rolled: 2024-11-01 08:36:30AM +# Last rolled: 2024-11-14 04:01:47PM # conflicts_allowed: true - # Flaky memory_sync failures on Intel crbug.com/dawn/2083 [ intel-0x9bc5 linux ] webgpu:api,operation,memory_sync,buffer,multiple_buffers:ww:boundary="command-buffer";writeOps=["storage","b2b-copy"];contexts=["render-bundle-encoder","command-encoder"] [ Failure ] crbug.com/dawn/2083 [ intel-0x9bc5 linux ] webgpu:api,operation,memory_sync,buffer,multiple_buffers:ww:boundary="command-buffer";writeOps=["storage","b2b-copy"];contexts=["render-pass-encoder","command-encoder"] [ Failure ] @@ -136,10 +135,179 @@ crbug.com/341327470 [ intel-0x4680 linux ] webgpu:shader,execution,expression,ca crbug.com/341327471 [ intel-0x4680 linux ] webgpu:web_platform,canvas,getCurrentTexture:resize:* [ Failure ] crbug.com/341327472 [ intel-0x4680 linux ] webgpu:api,validation,state,device_lost,destroy:* [ Failure ] +# Untriaged from manual CTS roll +crbug.com/0000 [ linux intel ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ] +crbug.com/0000 [ linux intel ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:* [ Failure ] +crbug.com/0000 [ linux intel ] webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:* [ Failure ] +crbug.com/0000 [ linux intel ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:* [ Failure ] + +crbug.com/0000 [ android ] webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec3%3Cf32%3E" [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureDimensions:* [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureGather:* [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:* [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_depth_multisampled_2d";format="depth24plus" [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_depth_multisampled_2d";format="depth24plus" [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_depth_multisampled_2d";format="depth24plus" [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureNumLayers:* [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:* [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:* [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureSampleCompare:* [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:* [ Failure ] + +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";format="depth24plus" [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";format="depth24plus" [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";format="depth24plus" [ Failure ] + +# Also failing in non-compat from manual CTS roll +crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:* [ Failure ] +crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_depth_multisampled_2d";* [ Failure ] +crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_depth_multisampled_2d";* [ Failure ] +crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_depth_multisampled_2d";* [ Failure ] +crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";* [ Failure ] +crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";* [ Failure ] +crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";* [ Failure ] +crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureSampleCompare:* [ Failure ] +crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:* [ Failure ] + ################################################################################ # This section represents things that are probably fixable in Dawn. ################################################################################ +# Unimplemented new GPUVertexFormat entries +# Skipped instead of just Failed because of the number of failures causes infra issues + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4-bgra";* [ Skip ] + + +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";* [ Skip ] + +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="float16" [ Skip ] +crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint16" [ Skip ] +crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint8" [ Skip ] +crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm16" [ Skip ] +crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm8" [ Skip ] +crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint16" [ Skip ] +crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint8" [ Skip ] +crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm16" [ Skip ] +crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8" [ Skip ] +crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8x4-bgra" [ Skip ] +crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="float16" [ Skip ] +crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint16" [ Skip ] +crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint8" [ Skip ] +crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm16" [ Skip ] +crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm8" [ Skip ] +crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint16" [ Skip ] +crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint8" [ Skip ] +crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm16" [ Skip ] +crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8" [ Skip ] +crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8x4-bgra" [ Skip ] + # textureSample, textureSampleGrad, textureGather of cube map w/depth24plus* formats failing crbug.com/377321457 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="c" [ Failure ] crbug.com/377321457 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="m" [ Failure ] @@ -518,228 +686,6 @@ crbug.com/dawn/0000 webgpu:shader,validation,shader_io,align:required_alignment: # texture sampling of depth textures with linear filtering is now invalid in the spec # these tests should be removed from the CTS -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth16unorm";viewDimension="cube";filt="linear";mode="c" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth16unorm";viewDimension="cube";filt="linear";mode="m" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth16unorm";viewDimension="cube";filt="linear";mode="r" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth32float";viewDimension="cube";filt="linear";mode="c" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth32float";viewDimension="cube";filt="linear";mode="m" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth32float";viewDimension="cube";filt="linear";mode="r" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth16unorm";viewDimension="cube";filt="linear";mode="c" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth16unorm";viewDimension="cube";filt="linear";mode="m" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth16unorm";viewDimension="cube";filt="linear";mode="r" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth32float";viewDimension="cube";filt="linear";mode="c" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth32float";viewDimension="cube";filt="linear";mode="m" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth32float";viewDimension="cube";filt="linear";mode="r" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth16unorm";viewDimension="cube";filt="linear";mode="c" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth16unorm";viewDimension="cube";filt="linear";mode="m" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth16unorm";viewDimension="cube";filt="linear";mode="r" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube";filt="linear";mode="c" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube";filt="linear";mode="m" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube";filt="linear";mode="r" [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="c" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="m" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="r" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="c" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="m" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="r" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="c" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="m" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="r" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="c" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="m" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="r" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="c" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="m" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="r" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="c" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="m" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="r" [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";* [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";* [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="linear";* [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="linear";* [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";* [ Failure ] -crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";* [ Failure ] ### This section represents things that will require Compat validation ### These tests will never pass, but should be skipped in CTS once Compat @@ -761,7 +707,6 @@ crbug.com/dawn/2114 [ intel-0x4680 linux ] webgpu:web_platform,canvas,getCurrent ### This section represents issues that are likely bugs in ANGLE - # read-only storage texture failures # passes on ANGLE/Vulkan, so likely a bug in ANGLE/SwiftShader and ANGLE/GL crbug.com/dawn/2430 [ intel-0x9bc5 linux mesa_ge_23.2 ] webgpu:api,operation,storage_texture,read_only:basic:format="rgba8snorm";shaderStage="compute";dimension="1d";depthOrArrayLayers=1 [ Failure ] @@ -882,11 +827,9 @@ crbug.com/dawn/2248 [ intel-0x9bc5 ] webgpu:api,operation,command_buffer,queries crbug.com/dawn/2248 [ intel-0x9bc5 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";alpha=0.5 [ Failure ] crbug.com/dawn/2248 [ intel-0x9bc5 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";alpha=0.75 [ Failure ] - # getCurrentTexture failures on Intel 630 crbug.com/dawn/2114 [ intel-0x9bc5 linux ] webgpu:web_platform,canvas,getCurrentTexture:resize:* [ Failure ] - # Limits issues on NVidia GL crbug.com/dawn/2123 [ linux nvidia-0x2184 ] webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="atMaximum";testValueName="atLimit" [ Failure ] crbug.com/dawn/2123 [ linux nvidia-0x2184 ] webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="atMaximum";testValueName="atLimit";bufferPart="wholeBuffer" [ Failure ] @@ -1865,8 +1808,6 @@ crbug.com/42251283 [ android arm ] webgpu:shader,execution,expression,call,built crbug.com/42251283 [ android arm ] webgpu:shader,execution,expression,call,builtin,dpdyFine:* [ Failure ] crbug.com/42251283 [ android arm ] webgpu:shader,execution,expression,call,builtin,fwidthFine:* [ Failure ] - - # copyToTexture,canvas:copy_contents_from_gpu_context_canvas too flaky for RetryOnFailure on Android crbug.com/dawn/0000 [ android arm ] webgpu:web_platform,copyToTexture,canvas:copy_contents_from_gpu_context_canvas:canvasType="offscreen";srcAndDstInSameGPUDevice=false;dstColorFormat="r16float";srcAlphaMode="premultiplied";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false [ Failure ] crbug.com/dawn/0000 [ android arm ] webgpu:web_platform,copyToTexture,canvas:copy_contents_from_gpu_context_canvas:canvasType="offscreen";srcAndDstInSameGPUDevice=false;dstColorFormat="r16float";srcAlphaMode="premultiplied";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true [ Failure ] @@ -1979,204 +1920,6 @@ crbug.com/364917742 [ android arm ] webgpu:api,operation,command_buffer,image_co # textureGather failures on Pixel 6 # Note: most of these are also failing on Vulkan in Core (see bug) -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ 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webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="m" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="c" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="r" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="m" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c" [ Skip ] -crbug.com/368070319 [ android arm ] 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webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="c" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="r" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="m" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="c" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="r" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="m" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="c" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="r" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="m" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="nearest";mode="c" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="nearest";mode="r" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="nearest";mode="m" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="nearest";mode="c" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="nearest";mode="r" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="nearest";mode="m" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="nearest";mode="c" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="nearest";mode="r" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="nearest";mode="m" [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ] -crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ] # Flaky on Linux NVIDIA 535.183.01 crbug.com/372198639 [ linux nvidia ] webgpu:api,validation,state,device_lost,destroy:importExternalTexture:sourceType="VideoFrame";awaitLost=true [ RetryOnFailure ] @@ -2978,168 +2721,6 @@ crbug.com/374167797 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/374167797 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="r";modeV="r";modeW="r";offset=false [ Failure ] # Offset broken on android arm -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] 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Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="bgra8unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="bgra8unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="bgra8unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] @@ -5738,42 +5319,6 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="stencil8";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="stencil8";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="stencil8";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth16unorm";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth16unorm";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth16unorm";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth16unorm";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth16unorm";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth16unorm";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth16unorm";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth16unorm";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth16unorm";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth16unorm";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth16unorm";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth16unorm";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth16unorm";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth16unorm";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] 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webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth32float";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="c";format="depth16unorm";mode="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="f";format="depth16unorm";mode="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth16unorm";mode="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="c";format="depth32float";mode="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="f";format="depth32float";mode="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth32float";mode="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="bgra8unorm";dim="3d";filt="nearest";modeU="c";modeV="c";modeW="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="bgra8unorm";dim="3d";filt="linear";modeU="c";modeV="c";modeW="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="bgra8unorm";dim="3d";filt="nearest";modeU="c";modeV="c";modeW="r";offset=true [ Skip ] @@ -6596,15 +6141,6 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] @@ -6614,15 +6150,6 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] @@ -6632,15 +6159,6 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] @@ -6650,15 +6168,6 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] @@ -6668,15 +6177,6 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] @@ -6686,15 +6186,6 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] @@ -6704,15 +6195,6 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] @@ -6722,15 +6204,6 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] @@ -6740,15 +6213,6 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] @@ -6758,15 +6222,6 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] @@ -6776,15 +6231,6 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] @@ -6794,19 +6240,12 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] crbug.com/374167797 [ linux ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="bc3-rgba-unorm-srgb";filt="linear";modeU="r";modeV="m";offset=true [ Failure ] crbug.com/374167797 [ linux ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="bc1-rgba-unorm";filt="linear";modeU="r";modeV="c";offset=true [ Failure ] + + ################################################################################ # New flakes. Please triage - will be discarded/regenerated by the next roll: # ##ROLLER_DISCARD_AND_REWRITE## @@ -6837,119 +6276,14 @@ crbug.com/dawn/0000 [ android-pixel-6 ] webgpu:api,validation,render_pass,attach crbug.com/dawn/0000 [ android-pixel-6 ] webgpu:shader,execution,expression,access,structure,index:buffer_align: [ Failure ] +crbug.com/dawn/0000 webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:* [ Failure ] + + ################################################################################ # Autogenerated Failure expectations. Please triage. # ##ROLLER_AUTOGENERATED_FAILURES## ################################################################################ crbug.com/0000 [ android-chromium android-pixel-6 android-t angle-opengles arm dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec4%3Cf32%3E" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="linear";mode="c" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="linear";mode="m" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="linear";mode="r" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="nearest";mode="c" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="nearest";mode="m" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="nearest";mode="r" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="linear";mode="c" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="linear";mode="m" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="linear";mode="r" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="nearest";mode="c" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="nearest";mode="m" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="nearest";mode="r" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="r";offset=true [ Failure ] crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="astc-10x10-unorm";filt="linear";modeU="c";modeV="c";offset=false [ Failure ] crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="astc-10x10-unorm";filt="linear";modeU="c";modeV="c";offset=true [ Failure ] crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="astc-10x10-unorm";filt="linear";modeU="m";modeV="m";offset=true [ Failure ] @@ -7281,96 +6615,6 @@ crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server- crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_ge_535.183.01 oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="r";modeV="r";modeW="r";offset=false [ Failure ] crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="r";modeV="r";modeW="r";offset=false [ Failure ] crbug.com/0000 [ android-chromium android-pixel-6 android-t angle-opengles arm dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth16unorm";viewDimension="cube";filt="nearest";mode="c" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth16unorm";viewDimension="cube";filt="nearest";mode="m" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth16unorm";viewDimension="cube";filt="nearest";mode="r" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth32float";viewDimension="cube";filt="nearest";mode="c" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth32float";viewDimension="cube";filt="nearest";mode="m" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth32float";viewDimension="cube";filt="nearest";mode="r" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth16unorm";viewDimension="cube";filt="nearest";mode="c" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth16unorm";viewDimension="cube";filt="nearest";mode="m" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth16unorm";viewDimension="cube";filt="nearest";mode="r" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth32float";viewDimension="cube";filt="nearest";mode="c" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth32float";viewDimension="cube";filt="nearest";mode="m" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth32float";viewDimension="cube";filt="nearest";mode="r" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth16unorm";viewDimension="cube";filt="nearest";mode="c" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth16unorm";viewDimension="cube";filt="nearest";mode="m" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth16unorm";viewDimension="cube";filt="nearest";mode="r" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube";filt="nearest";mode="c" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube";filt="nearest";mode="m" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube";filt="nearest";mode="r" [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ] crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x4680 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";mode="c";offset=false [ Failure ] crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";mode="c";offset=false [ Failure ] crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_ge_535.183.01 oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";mode="c";offset=false [ Failure ] diff --git a/webgpu-cts/expectations.txt b/webgpu-cts/expectations.txt index 29d0978acb..10166310dd 100644 --- a/webgpu-cts/expectations.txt +++ b/webgpu-cts/expectations.txt @@ -82,10 +82,135 @@ # results: [ Failure RetryOnFailure Skip Slow ] # END TAG HEADER -# Last rolled: 2024-11-01 08:36:30AM +# Last rolled: 2024-11-14 04:01:47PM # conflicts_allowed: true +# Unimplemented new GPUVertexFormat entries +# Skipped instead of just Failed because of the number of failures causes infra issues + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8";* [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4-bgra";* [ Skip ] + + +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";* [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";* [ Skip ] + +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8x4-bgra" [ Skip ] + +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="float16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm16" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8" [ Skip ] +crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8x4-bgra" [ Skip ] + # SharedImage interop failures on Linux # Skipped instead of just Crash because of the number of failures crbug.com/1236130 [ linux ] webgpu:web_platform,canvas,readbackFromWebGPUCanvas:* [ Skip ] @@ -1461,10 +1586,36 @@ crbug.com/dawn/0000 [ android-14 ] webgpu:shader,execution,shader_io,fragment_bu crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ] # untriaged failures -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize="_undef_";non_uniform_discard=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize=4;non_uniform_discard=true [ Failure ] -crbug.com/dawn/0000 [ nvidia-0x2184 nvidia_lt_535.183.01 ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize="_undef_";non_uniform_discard=true [ Failure ] -crbug.com/dawn/0000 [ nvidia-0x2184 nvidia_lt_535.183.01 ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize=4;non_uniform_discard=true [ Failure ] +crbug.com/0000 webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:* [ Failure ] +crbug.com/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize="_undef_";non_uniform_discard=true [ Failure ] +crbug.com/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize=4;non_uniform_discard=true [ Failure ] +crbug.com/0000 [ nvidia-0x2184 nvidia_lt_535.183.01 ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize="_undef_";non_uniform_discard=true [ Failure ] +crbug.com/0000 [ nvidia-0x2184 nvidia_lt_535.183.01 ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize=4;non_uniform_discard=true [ Failure ] + +crbug.com/0000 [ win ] webgpu:shader,execution,expression,call,builtin,textureGather:* [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureGather:* [ Failure ] +crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureGatherCompare:* [ Failure ] +crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureSample:* [ Failure ] +crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:* [ Failure ] +crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:* [ Failure ] +crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_depth_multisampled_2d";* [ Failure ] +crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_depth_multisampled_2d";* [ Failure ] +crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_depth_multisampled_2d";* [ Failure ] +crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";* [ Failure ] +crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";* [ Failure ] +crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";* [ Failure ] + +crbug.com/0000 [ mac ] webgpu:api,operation,compute,basic:large_dispatch:dispatchSize="maximum" [ Failure ] +crbug.com/0000 [ mac ] webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="cube-array";sameGroup=false [ Failure ] +crbug.com/0000 [ mac ] webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="cube-array";sameGroup=false [ Failure ] +crbug.com/0000 [ mac ] webgpu:web_platform,canvas,readbackFromWebGPUCanvas:drawTo2DCanvas:format="bgra8unorm";alphaMode="opaque";colorSpace="display-p3";webgpuCanvasType="offscreen";canvas2DType="offscreen" [ Failure ] +crbug.com/0000 [ mac ] webgpu:web_platform,canvas,readbackFromWebGPUCanvas:drawTo2DCanvas:format="bgra8unorm";alphaMode="opaque";colorSpace="srgb";webgpuCanvasType="offscreen";canvas2DType="offscreen" [ Failure ] + +crbug.com/0000 [ win intel ] webgpu:shader,execution,expression,call,builtin,textureDimensions:sampled_and_multisampled:format="depth16unorm";aspect="all";samples=1 [ Failure ] +crbug.com/0000 [ win intel ] webgpu:shader,execution,expression,call,builtin,textureDimensions:sampled_and_multisampled:format="r8snorm";aspect="all";samples=1 [ Failure ] + +crbug.com/0000 [ linux nvidia ] webgpu:web_platform,copyToTexture,ImageBitmap:from_ImageData:alpha="premultiply";orientation="flipY";colorSpaceConversion="default";srcFlipYInCopy=false;dstFormat="rgba8unorm";* [ Failure ] +crbug.com/0000 [ linux nvidia ] webgpu:web_platform,copyToTexture,ImageBitmap:from_ImageData:alpha="premultiply";orientation="flipY";colorSpaceConversion="default";srcFlipYInCopy=false;dstFormat="rgba8unorm-srgb";* [ Failure ] # Temporary Failures due to intentional change in behavior crbug.com/dawn/366000875 webgpu:shader,validation,decl,var:var_access_mode_bad_other_template_contents:accessMode="read";prefix="storage,";suffix="," [ Failure ] @@ -1588,79 +1739,7 @@ crbug.com/dawn/0000 [ mac-arm64 webgpu-adapter-swiftshader webgpu-no-worker ] we crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:from_ImageData:alpha="none";orientation="none";colorSpaceConversion="default";srcFlipYInCopy=false;dstFormat="rg32float";dstPremultiplied=false [ RetryOnFailure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="m";offset=false [ Failure ] crbug.com/dawn/0000 [ android-pixel-4 dawn-no-backend-validation qualcomm webgpu-service-worker ] webgpu:web_platform,canvas,readbackFromWebGPUCanvas:drawTo2DCanvas:format="bgra8unorm";alphaMode="opaque";colorSpace="display-p3";webgpuCanvasType="offscreen";canvas2DType="offscreen" [ Failure ] crbug.com/dawn/0000 [ android-pixel-4 qualcomm ] webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:* [ Failure ] @@ -1897,96 +1976,6 @@ crbug.com/dawn/0000 [ android-r dawn-no-backend-validation qualcomm ] webgpu:sha crbug.com/dawn/0000 [ android-r dawn-no-backend-validation qualcomm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="rgba16float";* [ Failure ] # textureGather with offset broken on android-t and android-14 -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ 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-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] 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-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] 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-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] 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Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="bgra8unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="bgra8unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="bgra8unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] @@ -3487,30 +3476,6 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="m";offset=true [ Skip ] -crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="astc-4x4-unorm";filt="linear";modeU="c";modeV="m";offset=false [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="astc-4x4-unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ] crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="astc-4x4-unorm";filt="linear";modeU="m";modeV="c";offset=false [ Skip ] @@ -4475,78 +4440,6 @@ crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,buil crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="rgba8unorm-srgb";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ] # Wrapping is incorrect for texture gather (skip or fail? - they'll never pass, but skip means no testing) -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="nearest";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="nearest";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="nearest";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="nearest";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="nearest";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="nearest";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="nearest";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="nearest";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="nearest";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="r" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="c" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="m" [ Skip ] -crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="r" [ Skip ] crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";filt="linear";mode="c" [ Skip ] crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";filt="linear";mode="m" [ Skip ] crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";filt="linear";mode="r" [ Skip ] @@ -7161,114 +7054,6 @@ crbug.com/dawn/0000 [ intel-0x9bc5 ] webgpu:shader,execution,expression,call,bui # dead - bot failed - no device crbug.com/dawn/0000 [ intel win ] webgpu:shader,execution,expression,unary,af_arithmetic:negation:inputSource="const";vectorize=3 [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Failure ] -crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Failure ] crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="c";format="depth16unorm" [ Failure ] crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="c";format="depth32float" [ Failure ] @@ -7695,7 +7480,7 @@ crbug.com/dawn/0000 [ android-pixel-6 ] webgpu:api,validation,render_pass,attach crbug.com/dawn/0000 [ android-pixel-6 ] webgpu:shader,execution,expression,call,builtin,subgroupAdd:compute,split:case="every_even" [ Skip ] crbug.com/dawn/0000 [ android-pixel-6 ] webgpu:shader,execution,expression,call,builtin,subgroupMul:compute,split:case="lower_half" [ Skip ] -crbug.com/367513506 [ win asan ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=100000 [ Skip ] +crbug.com/367513506 [ asan win ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=100000 [ Skip ] ################################################################################ # Autogenerated Failure expectations. Please triage.