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This repository has been archived by the owner on Jun 1, 2022. It is now read-only.
The Godot engine is using this, and there's some code in EtcBlock4x4Encoding_RGB8.cpp and EtcBlock4x4Encoding_RGB8A1.cpp that has multiple loops with very large values.
The Godot engine is using this, and there's some code in EtcBlock4x4Encoding_RGB8.cpp and EtcBlock4x4Encoding_RGB8A1.cpp that has multiple loops with very large values.
iMaxRed2 = 252645152, iMaxGreen2 = 252645152, iMaxBlue2 = 252645152
After several minutes iRed2 was only at 15/252645152. I've attached the file I was trying to import:
Importing just the red and green channels is fine, but importing all of them results in a near-infinite loop.
This code looks suspect, but I'm not sure if that's by design or not:
Several if statements check the max value, then set the min value. Should they be setting the max value to 15 instead?
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