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Dynamics engines not working properly in GraspIt #152
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Had same problem, reinstalling from git, but using tag 3.0 worked for me. But still getting LCP could not be solved. |
@wutter have you tried with bullet as well? |
Cool, that works! Now only problem is that the whole arm just goes bananas 😄, using bullet tag 2.88, meby older version would do better. By https://graspit-simulator.github.io/build/html/dynamics.html#bullet-dynamics 2.83.7 was tested. Can't get it working (crashes on start - SIGSEGV memory read). Using Ubuntu 18.04. |
@wutter let me know if you make any advancement. I am just about to give up on graspit |
Found out you can get Bullet without compiling, on clean install of ubuntu 18.04 this should get it all prepared: with this setup I do not get memory leak crashes, but multiple robot-bodies connected still seem to be broken. When using it with only one robot, it seems kinda OK, until collision occurs, as when that happens, GraspIt! gets stuck in a loop saying "Collision found when looking for contacts". |
Hello,
I have downloaded and compiled successfully the simulator. I can load any example and run any tutorial except the one regarding dynamics (worlds/barrettGlassDyn.xml). The scene loads up, but it appears like the hand is already in contact with the table, therefore the
Auto-Grasp
doesn't do anything. I get the following console output:Moreover, if I try to start the dynamics simulation nothing happens in the GUI, and the time counter does not move from 00.00. Nothing moves in the scene. I only get a
Timestep failsafe reached.
warning as console output. However, pausing the simulation brings up another warningUnpausing the simulation doesn't fix things. I compiled the simulator with both the graspit dynamics engine and Bullet, none work (using bullet makes the sim crash, but I think I haven't compiled it corectly). These errors consistently showed up for me on 3 different machines, running Ubuntu 16.04, 14.04 and 18.04.
I wonder if anyone has any clue about what is going on here.
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