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webpack.config.renderer.dev.js
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webpack.config.renderer.dev.js
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import path from 'path';
import fs from 'fs';
import webpack from 'webpack';
import chalk from 'chalk';
import { merge } from 'webpack-merge';
import { spawn, execSync } from 'child_process';
// import ReactRefreshWebpackPlugin from '@pmmmwh/react-refresh-webpack-plugin';
import baseConfig from './webpack.config.base';
import CheckNodeEnv from './internals/scripts/CheckNodeEnv';
// When an ESLint server is running, we can't set the NODE_ENV so we'll check if it's
// at the dev webpack config is not accidentally run in a production environment
if (process.env.NODE_ENV === 'production') {
CheckNodeEnv('development');
}
const port = process.env.PORT || 1212;
const publicPath = `http://localhost:${port}/dist`;
const dllDir = path.join(__dirname, 'dll');
const manifest = path.resolve(dllDir, 'renderer.json');
const requiredByDLLConfig = module.parent.filename.includes(
'webpack.config.renderer.dev.dll'
);
/**
* Warn if the DLL is not built
*/
if (!requiredByDLLConfig && !(fs.existsSync(dllDir) && fs.existsSync(manifest))) {
console.log(
chalk.black.bgYellow.bold(
'The DLL files are missing. Sit back while we build them for you with "yarn build-dll"'
)
);
execSync('yarn postinstall');
}
export default merge(baseConfig, {
devtool: 'inline-source-map',
mode: 'development',
target: 'electron-renderer',
entry: {
basic: [
'core-js',
'regenerator-runtime/runtime',
path.join(__dirname, 'app/modules/basic/index'),
],
handler: [
'core-js',
'regenerator-runtime/runtime',
path.join(__dirname, 'app/modules/handler/index'),
],
main: [
'core-js',
'regenerator-runtime/runtime',
path.join(__dirname, 'app/modules/main/index'),
],
},
output: {
...baseConfig.output,
publicPath: `http://localhost:${port}/dist/`,
filename: 'renderer.[name].dev.js'
},
module: {
rules: [
{
test: /\.[jt]sx?$/,
exclude: /node_modules/,
use: [
{
loader: require.resolve('babel-loader'),
options: {
plugins: [
// require.resolve('react-refresh/babel'),
].filter(Boolean),
},
},
],
},
{
test: /\.global\.css$/,
use: [
{
loader: 'style-loader',
},
{
loader: 'css-loader',
options: {
sourceMap: true,
},
},
],
},
{
test: /^((?!\.global).)*\.css$/,
use: [
{
loader: 'style-loader',
},
{
loader: 'css-loader',
options: {
modules: {
localIdentName: '[name]__[local]__[hash:base64:5]',
},
sourceMap: true,
importLoaders: 1,
},
},
],
},
// SASS support - compile all .global.scss files and pipe it to style.css
{
test: /\.global\.(scss|sass)$/,
use: [
{
loader: 'style-loader',
},
{
loader: 'css-loader',
options: {
sourceMap: true,
},
},
{
loader: 'sass-loader',
},
],
},
// SASS support - compile all other .scss files and pipe it to style.css
{
test: /^((?!\.global).)*\.(scss|sass)$/,
use: [
{
loader: 'style-loader',
},
{
loader: '@teamsupercell/typings-for-css-modules-loader',
},
{
loader: 'css-loader',
options: {
modules: {
localIdentName: '[name]__[local]__[hash:base64:5]',
},
sourceMap: true,
importLoaders: 1,
},
},
{
loader: 'sass-loader',
},
],
},
// WOFF Font
{
test: /\.woff(\?v=\d+\.\d+\.\d+)?$/,
use: {
loader: 'url-loader',
options: {
limit: 10000,
mimetype: 'application/font-woff',
},
},
},
// WOFF2 Font
{
test: /\.woff2(\?v=\d+\.\d+\.\d+)?$/,
use: {
loader: 'url-loader',
options: {
limit: 10000,
mimetype: 'application/font-woff',
},
},
},
// OTF Font
{
test: /\.otf(\?v=\d+\.\d+\.\d+)?$/,
use: {
loader: 'url-loader',
options: {
limit: 10000,
mimetype: 'font/otf',
},
},
},
// TTF Font
{
test: /\.ttf(\?v=\d+\.\d+\.\d+)?$/,
use: {
loader: 'url-loader',
options: {
limit: 10000,
mimetype: 'application/octet-stream',
},
},
},
// EOT Font
{
test: /\.eot(\?v=\d+\.\d+\.\d+)?$/,
use: 'file-loader',
},
// SVG Font
{
test: /\.svg(\?v=\d+\.\d+\.\d+)?$/,
use: {
loader: 'url-loader',
options: {
limit: 10000,
mimetype: 'image/svg+xml',
},
},
},
// Common Image Formats
{
test: /\.(?:ico|gif|png|jpg|jpeg|webp)$/,
use: 'url-loader',
},
],
},
plugins: [
requiredByDLLConfig
? null
: new webpack.DllReferencePlugin({
context: path.join(__dirname, '../dll'),
manifest: require(manifest),
sourceType: 'var',
}),
new webpack.NoEmitOnErrorsPlugin(),
/**
* Create global constants which can be configured at compile time.
*
* Useful for allowing different behaviour between development builds and
* release builds
*
* NODE_ENV should be production so that modules do not perform certain
* development checks
*
* By default, use 'development' as NODE_ENV. This can be overriden with
* 'staging', for example, by changing the ENV variables in the npm scripts
*/
new webpack.EnvironmentPlugin({
NODE_ENV: 'development',
}),
new webpack.LoaderOptionsPlugin({
debug: true,
}),
// new ReactRefreshWebpackPlugin(),
],
node: {
__dirname: false,
__filename: false,
},
devServer: {
port,
publicPath,
compress: true,
noInfo: false,
stats: 'errors-only',
inline: true,
lazy: false,
hot: true,
headers: { 'Access-Control-Allow-Origin': '*' },
contentBase: path.join(__dirname, 'dist'),
watchOptions: {
aggregateTimeout: 300,
ignored: /node_modules/,
poll: 100,
},
historyApiFallback: {
verbose: true,
disableDotRule: false,
},
before() {
console.log('Starting Main Process...');
spawn('npm', ['run', 'start-main-dev'], {
shell: true,
env: process.env,
stdio: 'inherit',
})
.on('close', (code) => process.exit(code))
.on('error', (spawnError) => console.error(spawnError));
},
},
});