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Segfault #3
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Just saw closed issue of segfault report. I am also on macOS Sierra, but If there is something I can help with, feel free to ask! |
Hi, thanks for the report, this repo is active but in massive rewrite in branch 0.3 crates in 0.3 are more up to date can you check if it fails or not ? |
I just tried that and it throws a compile error:
|
ah, oops that's because I use rust beta and not rust stable. beta-x86_64-unknown-linux-gnu (default) -rustc 1.15.0-beta.3 (a035041ba 2017-01-07) |
Ok, I tried with with rust nightly. It compiled and ran. BUT!
That's it. I can keep testing your iterations on macOS if you like. Greetings! |
OK thanks, 0.3 is not finished at all obviously :-). I wanted you to test this version because I think the issue come from the rendering part and I use the same on 0.3 but with more up to date crates. conclusion: maybe the issue come from old version of glium or glutin or something else. I don't think it worth it debugging master version. And other issue on 0.3 are OK. I think It will take some month before a playable version come. But I appreciate the proposition. |
Hi!,
Compiled as recommended
cargo build --release
under macOS; then executed via./target/release/ruga
and it outputs:Segmentation fault: 11
. Is this repo active?The text was updated successfully, but these errors were encountered: