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CHESS BOARD.CPP
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CHESS BOARD.CPP
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#include <conio.h>
#include <dos.h>
#include <graphics.h>
#include <stdio.h>
void main()
{
int x1=170,i,gdriver=DETECT,gmode;
initgraph(&gdriver,&gmode,"c:/turboc3/bgi");
settextstyle(DEFAULT_FONT,HORIZ_DIR,2);
outtextxy(170,180,"LOADING,PLEASE WAIT");
for(i=0;i<300;++i)
{
delay(2);
line(x1,200,x1,220);
x1++;
}
getch();
int gr = DETECT, gm,pc;
int r, c, x = 30, y = 30, black = 0;
// Initialize graphics mode by passing
// three arguments to initgraph function
initgraph(&gr, &gm, "C:\\Tc\\BGI");
// Iterate over 8 rows
for (r = 0; r < 8; r++) {
// iterate over 8 cols
for (c = 0; c < 8; c++) {
// If current block is to
// color as black
if (black == 0) {
// set next color as white
setcolor(RED);
// sets the current fill
// pattern and fill color
// for black boxes
setfillstyle(SOLID_FILL, BLACK);
// creating rectangle
// with length and breadth
// with size 30
rectangle(x, y, x + 30, y + 30);
// Fill an enclosed area
floodfill(x + 1, y + 1, RED);
// Set black to true
black = 1;
}
// If current block is to
// color as white
else {
setcolor(RED);
// sets the current fill
// pattern and fill color
// for whitw boxes
setfillstyle(SOLID_FILL, WHITE);
// creating rectangle
// with length and breadth
// with size 30
rectangle (x, y, x + 30, y + 30);
// Fill an enclosed area
floodfill(x + 1, y + 1, RED);
// Set black to false
black = 0;
}
// Increment for next row
if(r == 1)
{
outtextxy(x + 6, y + 5, "P");
}
if(r == 6)
{
setcolor(BLUE);
outtextxy(x + 6, y + 5, "P");
}
if(r == 0 && c == 7 || r == 0 && c == 0)
{
settextstyle(0, 0, 2);
setcolor(RED);
outtextxy(x + 6, y + 5, "R");
}
if(r == 7 && c == 0 || r == 7 && c == 7)
{
settextstyle(0, 0, 2);
setcolor(BLUE);
outtextxy(x + 6, y + 5, "R");
}
if(r == 7 && c == 1 || r == 7 && c == 6)
{
settextstyle(0, 0, 2);
setcolor(BLUE);
outtextxy(x + 6, y + 5, "K");
}
if(r == 0 && c == 1 || r == 0 && c == 6)
{
settextstyle(0, 0, 2);
setcolor(RED);
outtextxy(x + 6, y + 5, "K");
}
if(r == 0 && c == 2 || r == 0 && c == 5)
{
settextstyle(0, 0, 2);
setcolor(RED);
outtextxy(x + 6, y + 5, "B");
}
if(r == 7 && c == 2 || r == 7 && c == 5)
{
settextstyle(0, 0, 2);
setcolor(BLUE);
outtextxy(x + 6, y + 5, "B");
}
if(r == 0 && c == 3)
{
settextstyle(0, 0, 2);
setcolor(RED);
outtextxy(x + 6, y + 5, "Q");
}
if(r == 7 && c == 3)
{
settextstyle(0, 0, 2);
setcolor(BLUE);
outtextxy(x + 6, y + 5, "Q");
}
if(r == 0 && c == 4)
{
settextstyle(0, 0, 1);
setcolor(RED);
outtextxy(x + 4, y + 7, "ÜÛÜ");
}
if(r == 7 && c == 4)
{
settextstyle(0, 0, 1);
setcolor(BLUE);
outtextxy(x + 4, y + 7, "ÜÛÜ");
}
x = x + 30;
// delay function under library
// "dos.h" for holding the
// function for some time
delay(30);
}
if (black == 0)
black = 1;
else
black = 0;
delay(30);
x = 30;
y = 30 + y;
}
printf("Enter the pawn you want to move first:");
scanf("%d",&pc);
setcolor(BLACK);
outtextxy(x+6,y-55,"Û");
setcolor(BLUE);
outtextxy(x+6,y-80,"P");
delay(30);
printf("Enter the pawn you want to move first:");
scanf("%d",&pc);
setcolor(BLACK);
outtextxy(x+65,y-55,"Û");
setcolor(BLUE);
outtextxy(x+65,y-110,"P");
getch();
closegraph();
}