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This happens when a UI component is not properly initialized or added to the scene graph before layout operations occur.
[JavaFX Application Thread] ERROR haveno.common.setup.CommonSetup: Uncaught Exception from thread JavaFX Application Thread, error=Cannot invoke "javafx.scene.Node.getScene()" because "n" is null
java.lang.NullPointerException: Cannot invoke "javafx.scene.Node.getScene()" because "n" is null
at javafx.graphics/javafx.scene.layout.Region.getSnapScaleX(Region.java:264)
at javafx.graphics/javafx.scene.layout.Region.layoutInArea(Region.java:2534)
at javafx.controls/javafx.scene.control.SkinBase.layoutInArea(SkinBase.java:965)
at javafx.controls/javafx.scene.control.SkinBase.layoutInArea(SkinBase.java:850)
at javafx.controls/javafx.scene.control.skin.TableViewSkinBase.layoutChildren(TableViewSkinBase.java:458)
at javafx.controls/javafx.scene.control.Control.layoutChildren(Control.java:612)
at javafx.graphics/javafx.scene.Parent.layout(Parent.java:1208)
at javafx.graphics/javafx.scene.Parent.layout(Parent.java:1215)
at javafx.graphics/javafx.scene.Parent.layout(Parent.java:1215)
at javafx.graphics/javafx.scene.Parent.layout(Parent.java:1215)
at javafx.graphics/javafx.scene.Parent.layout(Parent.java:1215)
at javafx.graphics/javafx.scene.Parent.layout(Parent.java:1215)
at javafx.graphics/javafx.scene.Parent.layout(Parent.java:1215)
at javafx.graphics/javafx.scene.Parent.layout(Parent.java:1215)
at javafx.graphics/javafx.scene.Parent.layout(Parent.java:1215)
at javafx.graphics/javafx.scene.Parent.layout(Parent.java:1215)
at javafx.graphics/javafx.scene.Scene.doLayoutPass(Scene.java:594)
at javafx.graphics/javafx.scene.Scene$ScenePulseListener.pulse(Scene.java:2600)
at javafx.graphics/com.sun.javafx.tk.Toolkit.lambda$runPulse$2(Toolkit.java:401)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
at javafx.graphics/com.sun.javafx.tk.Toolkit.runPulse(Toolkit.java:400)
at javafx.graphics/com.sun.javafx.tk.Toolkit.firePulse(Toolkit.java:430)
at javafx.graphics/com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:592)
at javafx.graphics/com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:572)
at javafx.graphics/com.sun.javafx.tk.quantum.QuantumToolkit.pulseFromQueue(QuantumToolkit.java:565)
at javafx.graphics/com.sun.javafx.tk.quantum.QuantumToolkit.lambda$runToolkit$11(QuantumToolkit.java:352)
at javafx.graphics/com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
at javafx.graphics/com.sun.glass.ui.gtk.GtkApplication._runLoop(Native Method)
at javafx.graphics/com.sun.glass.ui.gtk.GtkApplication.lambda$runLoop$10(GtkApplication.java:263)
at java.base/java.lang.Thread.run(Thread.java:1583)
The text was updated successfully, but these errors were encountered:
XMRZombie
changed the title
error=Cannot invoke "javafx.scene.Node.getScene()" because "n" is null
Cannot invoke "javafx.scene.Node.getScene()" because "n" is null
Oct 30, 2024
XMRZombie
changed the title
Cannot invoke "javafx.scene.Node.getScene()" because "n" is null
ERROR: Cannot invoke "javafx.scene.Node.getScene()" because "n" is null
Oct 30, 2024
This error is often the result of building and running the application, and then rebuilding while the application is still running, so the current runtime becomes outdated, in case you were doing development work which could have caused it?
Otherwise the error is rare and random and I haven't been able to track down its root cause, without a useful link in the stack trace.
This happens when a UI component is not properly initialized or added to the scene graph before layout operations occur.
The text was updated successfully, but these errors were encountered: