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WallDogde.cpp
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WallDogde.cpp
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#include "stdafx.h"
#include <Windows.h>
#pragma comment (lib, "user32.lib")
#include <iostream>
#include <future>
#include <thread>
#include <vector>
#include <random>
#include <time.h>
#include <algorithm>
#include <stdlib.h>
#include <string>
#define GETCHANDLE GetStdHandle(STD_OUTPUT_HANDLE);
#define CLEAR_CONSOLE ConsoleHandle::cls();
using namespace std;
enum class Move {Up,Down,Left};
struct Player {
short posX, posY;
size_t Score;
};
struct Wall {
short PosX, PosY;
size_t height;
};
void KeyHandler();
Player player;
size_t ConsoleHeight;
size_t ConsoleLenght;
short overflowY = 0;
vector<Wall> walls = vector<Wall>();
class ConsoleHandle {
public:
static void ClearOldLines(short x) {
cout.flush();
HANDLE console = getCHandle;
for (int i = 0; i < ConsoleHeight; i++) {
COORD pos{ x,i };
SetConsoleCursorPosition(console, pos);
cout << ' ';
cout.flush();
}
}
static void drawPlayerAtPos(short x, short y, char PlayerChar) {
cout.flush();
HANDLE console = getCHandle;
COORD pos = { x, player.posY -1};
SetConsoleCursorPosition(console, pos);
cout << ' ';
cout.flush();
pos = { x, player.posY + 1 };
if (!(pos.Y > ConsoleHeight)) {
SetConsoleCursorPosition(console, pos);
cout << ' ';
cout.flush();
}
pos = { x,y };
SetConsoleCursorPosition(console, pos);
cout << PlayerChar;
}
static void drawWall(short x, short y, short height, char wallTexture) {
cout.flush();
HANDLE console = getCHandle;
for (short i = 0; i < height; i++) {
COORD pos = { x,(y + i)};
if (pos.Y > ConsoleHeight) {
pos.Y = overflowY;
overflowY++;
}
SetConsoleCursorPosition(console, pos);
cout << wallTexture;
}
overflowY = 0;
}
static void drawText(short x, short y, string text) {
cout.flush();
HANDLE console = getCHandle;
COORD pos{ x,y };
SetConsoleCursorPosition(console, pos);
cout << text;
}
static void cls() {
static const HANDLE hOut = getCHandle;
CONSOLE_SCREEN_BUFFER_INFO csbi;
COORD pos{ 0,0 };
cout.flush();
if (!GetConsoleScreenBufferInfo(hOut, &csbi)) {
abort();
}
DWORD lenght = csbi.dwSize.X * csbi.dwSize.Y;
DWORD written;
FillConsoleOutputCharacter(hOut, TEXT(' '),lenght, pos, &written);
FillConsoleOutputAttribute(hOut, csbi.wAttributes, lenght, pos, &written);
SetConsoleCursorPosition(hOut, pos);
}
};
class Generator {
public:
static Wall CreateWall() {
srand(time(NULL));
size_t wallHeight = rand() % 5 + (ConsoleHeight - 5);
size_t wallPosY = rand() % ConsoleHeight;
Wall wall;
wall.height = wallHeight;
wall.PosX = ConsoleLenght;
wall.PosY = wallPosY;
return wall;
}
};
class PositionHandle {
public:
static void CreatePlayer(short posY) {
player.Score = 0;
player.posX = 0;
player.posY = posY;
reDrawPlayer();
//ConsoleHandle::drawPlayerAtPos(player.posX, player.posY, '>');
async(KeyHandler);
}
static void reDrawPlayer() {
//CLEAR_CONSOLE;
ConsoleHandle::drawPlayerAtPos(player.posX, player.posY, '>');
}
static void TotalRedraw() {
CLEAR_CONSOLE;
reDrawPlayer();
for (int i = 0; i < walls.size(); i++) {
ConsoleHandle::drawWall(walls[i].PosX, walls[i].PosY, walls[i].height, '#');
}
}
static void MovePlayer(Move move) {
switch (move) {
case Move::Up:
if (player.posY > 0) {
player.posY--;
}
break;
case Move::Down:
if (player.posY < ConsoleHeight) {
player.posY++;
}
break;
case Move::Left:
IncrementWalls();
break;
}
}
static bool IsPlayerCollided() {
for (int i = 0; i < walls.size(); i++) {
if (walls[i].PosX == 0) {
for (int j = 0; j < walls[i].height; j++) {
short TotalY = walls[i].PosY + j;
if (TotalY > ConsoleHeight) {
if (player.posY == overflowY && player.posX == walls[i].PosX) {
return true;
}
else {
overflowY++;
}
}
else if (player.posY == TotalY && player.posX == walls[i].PosX) {
return true;
}
}
}
}
return false;
}
static void Ticker() {
size_t SpawnTimer = 0;
while (1) {
IncrementWalls();
future<bool> isPlayerHit = async(IsPlayerCollided);
if (isPlayerHit.get()) {
CLEAR_CONSOLE;
ConsoleHandle::drawText(ConsoleLenght / 2 - 5, ConsoleHeight / 2, "Please go kill yourself now! Score: " + to_string(player.Score));
return;
}
TotalRedraw();
if (SpawnTimer > 9) {
Wall newWall = Generator::CreateWall();
walls.push_back(newWall);
SpawnTimer = 0;
}
size_t speed = 200 - (player.Score);
Sleep(speed > 50 ? speed : 50);
SpawnTimer++;
}
}
static void IncrementWalls() {
if (walls.size() == 0)
return;
for (int i = 0; i < walls.size(); i++) {
ConsoleHandle::ClearOldLines(walls[i].PosX);
if (walls[i].PosX == 0)
{
walls.erase(walls.begin() + i);
player.Score++;
return;
}
walls[i].PosX--;
}
}
};
void KeyHandler() {
while (1) {
if (GetAsyncKeyState(VK_UP)) {
PositionHandle::MovePlayer(Move::Up);
PositionHandle::reDrawPlayer();
}
else if (GetAsyncKeyState(VK_DOWN)) {
PositionHandle::MovePlayer(Move::Down);
PositionHandle::reDrawPlayer();
}
if (GetAsyncKeyState(VK_LEFT)) {
PositionHandle::MovePlayer(Move::Left);
//PositionHandle::TotalRedraw();
}
Sleep(18);
}
}
int main()
{
//Get and Set Cursor Info
HANDLE console = getCHandle;
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(console, &CursorInfo);
CursorInfo.bVisible = false;
SetConsoleCursorInfo(console, &CursorInfo);
//-END-//
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(console, &csbi);
ConsoleHeight = csbi.srWindow.Bottom;
ConsoleLenght = csbi.srWindow.Right;
Wall wall = Generator::CreateWall();
walls.push_back(wall);
thread ticker(PositionHandle::Ticker);
PositionHandle::CreatePlayer(csbi.srWindow.Bottom / 2);
//ConsoleHandle::drawWall(csbi.srWindow.Right, csbi.srWindow.Bottom - 5, 2, '#');
return 0;
}