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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "Character",
"language": "GDScript",
"path": "res://gameplay/characters/character.gd"
}, {
"base": "Sprite",
"class": "Effect",
"language": "GDScript",
"path": "res://gameplay/effect/effect.gd"
}, {
"base": "Area2D",
"class": "Item",
"language": "GDScript",
"path": "res://gameplay/item/item.gd"
}, {
"base": "Character",
"class": "Monster",
"language": "GDScript",
"path": "res://gameplay/characters/monster.gd"
}, {
"base": "Character",
"class": "Player",
"language": "GDScript",
"path": "res://gameplay/characters/player.gd"
}, {
"base": "PanelContainer",
"class": "Upgrade",
"language": "GDScript",
"path": "res://gui/upgrade.gd"
}, {
"base": "Node2D",
"class": "Weapon",
"language": "GDScript",
"path": "res://gameplay/weapon/weapon.gd"
} ]
_global_script_class_icons={
"Character": "",
"Effect": "",
"Item": "",
"Monster": "",
"Player": "",
"Upgrade": "",
"Weapon": ""
}
[application]
config/name="Field Of Curses"
run/main_scene="res://gameplay/title/title.tscn"
boot_splash/image="res://splash.png"
boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 )
config/icon="res://gameplay/item/icon051.png"
[autoload]
GlobalScript="*res://global_script.gd"
[display]
window/size/width=800
window/size/resizable=false
[editor]
convert_text_resources_to_binary_on_export=true
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
game_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
game_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
game_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
game_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Player"
2d_physics/layer_2="Enemy"
2d_physics/layer_3="Item"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"