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robot.go
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robot.go
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package gobot
import (
"fmt"
"log"
"os"
"os/signal"
"sync"
"sync/atomic"
multierror "github.com/hashicorp/go-multierror"
)
// JSONRobot a JSON representation of a Robot.
type JSONRobot struct {
Name string `json:"name"`
Commands []string `json:"commands"`
Connections []*JSONConnection `json:"connections"`
Devices []*JSONDevice `json:"devices"`
}
// NewJSONRobot returns a JSONRobot given a Robot.
func NewJSONRobot(robot *Robot) *JSONRobot {
jsonRobot := &JSONRobot{
Name: robot.Name,
Commands: []string{},
Connections: []*JSONConnection{},
Devices: []*JSONDevice{},
}
for command := range robot.Commands() {
jsonRobot.Commands = append(jsonRobot.Commands, command)
}
robot.Devices().Each(func(device Device) {
jsonDevice := NewJSONDevice(device)
jsonRobot.Connections = append(jsonRobot.Connections, NewJSONConnection(robot.Connection(jsonDevice.Connection)))
jsonRobot.Devices = append(jsonRobot.Devices, jsonDevice)
})
return jsonRobot
}
// Robot is a named entity that manages a collection of connections and devices.
// It contains its own work routine and a collection of
// custom commands to control a robot remotely via the Gobot api.
type Robot struct {
Name string
Work func()
connections *Connections
devices *Devices
trap func(chan os.Signal)
AutoRun bool
running atomic.Value
done chan bool
workRegistry *RobotWorkRegistry
WorkEveryWaitGroup *sync.WaitGroup
WorkAfterWaitGroup *sync.WaitGroup
Commander
Eventer
}
// Robots is a collection of Robot
type Robots []*Robot
// Len returns the amount of Robots in the collection.
func (r *Robots) Len() int {
return len(*r)
}
// Start calls the Start method of each Robot in the collection. We return on first error.
func (r *Robots) Start(args ...interface{}) error {
autoRun := true
if args[0] != nil {
var ok bool
if autoRun, ok = args[0].(bool); !ok {
// we treat this as false
autoRun = false
}
}
for _, robot := range *r {
if err := robot.Start(autoRun); err != nil {
return err
}
}
return nil
}
// Stop calls the Stop method of each Robot in the collection. We try to stop all robots and
// collect the errors.
func (r *Robots) Stop() error {
var err error
for _, robot := range *r {
if e := robot.Stop(); e != nil {
err = multierror.Append(err, e)
}
}
return err
}
// Each enumerates through the Robots and calls specified callback function.
func (r *Robots) Each(f func(*Robot)) {
for _, robot := range *r {
f(robot)
}
}
// NewRobot returns a new Robot. It supports the following optional params:
//
// name: string with the name of the Robot. A name will be automatically generated if no name is supplied.
// []Connection: Connections which are automatically started and stopped with the robot
// []Device: Devices which are automatically started and stopped with the robot
// func(): The work routine the robot will execute once all devices and connections have been initialized and started
func NewRobot(v ...interface{}) *Robot {
r := &Robot{
Name: fmt.Sprintf("%X", Rand(int(^uint(0)>>1))),
connections: &Connections{},
devices: &Devices{},
done: make(chan bool, 1),
trap: func(c chan os.Signal) {
signal.Notify(c, os.Interrupt)
},
AutoRun: true,
Work: nil,
Eventer: NewEventer(),
Commander: NewCommander(),
}
for i := range v {
switch val := v[i].(type) {
case string:
r.Name = val
case []Connection:
log.Println("Initializing connections...")
for _, connection := range val {
c := r.AddConnection(connection)
log.Println("Initializing connection", c.Name(), "...")
}
case []Device:
log.Println("Initializing devices...")
for _, device := range val {
d := r.AddDevice(device)
log.Println("Initializing device", d.Name(), "...")
}
case func():
r.Work = val
}
}
r.workRegistry = &RobotWorkRegistry{
r: make(map[string]*RobotWork),
}
r.WorkAfterWaitGroup = &sync.WaitGroup{}
r.WorkEveryWaitGroup = &sync.WaitGroup{}
r.running.Store(false)
log.Println("Robot", r.Name, "initialized.")
return r
}
// Start a Robot's Connections, Devices, and work. We stop initialization of
// connections and devices on first error.
func (r *Robot) Start(args ...interface{}) error {
if len(args) > 0 && args[0] != nil {
var ok bool
if r.AutoRun, ok = args[0].(bool); !ok {
// we treat this as false
r.AutoRun = false
}
}
log.Println("Starting Robot", r.Name, "...")
if err := r.Connections().Start(); err != nil {
log.Println(err)
return err
}
if err := r.Devices().Start(); err != nil {
log.Println(err)
return err
}
if r.Work == nil {
r.Work = func() {}
}
log.Println("Starting work...")
go func() {
r.Work()
<-r.done
}()
r.running.Store(true)
if !r.AutoRun {
return nil
}
c := make(chan os.Signal, 1)
r.trap(c)
// waiting for interrupt coming on the channel
<-c
// Stop calls the Stop method on itself, if we are "auto-running".
return r.Stop()
}
// Stop stops a Robot's connections and devices. We try to stop all items and
// collect all errors.
func (r *Robot) Stop() error {
var err error
log.Println("Stopping Robot", r.Name, "...")
if e := r.Devices().Halt(); e != nil {
err = multierror.Append(err, e)
}
if e := r.Connections().Finalize(); e != nil {
err = multierror.Append(err, e)
}
r.done <- true
r.running.Store(false)
return err
}
// Running returns if the Robot is currently started or not
func (r *Robot) Running() bool {
return r.running.Load().(bool) //nolint:forcetypeassert // no error return value, so there is no better way
}
// Devices returns all devices associated with this Robot.
func (r *Robot) Devices() *Devices {
return r.devices
}
// AddDevice adds a new Device to the robots collection of devices. Returns the
// added device.
func (r *Robot) AddDevice(d Device) Device {
*r.devices = append(*r.Devices(), d)
return d
}
// Device returns a device given a name. Returns nil if the Device does not exist.
func (r *Robot) Device(name string) Device {
if r == nil {
return nil
}
for _, device := range *r.devices {
if device.Name() == name {
return device
}
}
return nil
}
// Connections returns all connections associated with this robot.
func (r *Robot) Connections() *Connections {
return r.connections
}
// AddConnection adds a new connection to the robots collection of connections.
// Returns the added connection.
func (r *Robot) AddConnection(c Connection) Connection {
*r.connections = append(*r.Connections(), c)
return c
}
// Connection returns a connection given a name. Returns nil if the Connection
// does not exist.
func (r *Robot) Connection(name string) Connection {
if r == nil {
return nil
}
for _, connection := range *r.connections {
if connection.Name() == name {
return connection
}
}
return nil
}