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ScreenPort SDK

The ScreenPort SDK allows app developers to receive video and audio from ScreenPort devices over USB or network.

Supported Platforms

The SDK is currently available for the following Apple platforms:

  • iOS and iPadOS
  • macOS (via Mac Catalyst)
  • tvOS (network connections only)

Usage

The SDK is available as a Swift Package. To add it to your project, follow these steps:

  1. Navigate to Project Settings in Xcode, then Package Dependencies.
  2. Click the plus button to add a dependency and paste the URL of this repository into the search field: https://github.com/in2core/screenportsdk.git
  3. Select a Dependency Rule, either:
    • Up to Next Major Version, entering 1.0.0 into the left text field and leaving the right field blank (recommended), or
    • Branch, entering main into the branch name field.
  4. Click Add Package and wait for package resolution.
  5. Select the target to add the package product to, then click Add Package again.
  6. Add the NSLocalNetworkUsageDescription and NSBonjourServices keys from Info.plist into your project’s Info.plist. Due to a known issue, this step is currently required even if you only plan to use USB connections.
  7. Add the following entitlements into your project’s entitlements file:
    • com.apple.security.device.usb
    • com.apple.security.network.client
    • com.apple.security.network.server
  8. Use import ScreenPortSDK in your code.

See the documentation for details on how to use the SDK. This package includes a demo project showing how to stream from ScreenPort devices using SwiftUI and UIKit.