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【Feature request】自动作战系统策略提升 #118

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jackyliu16 opened this issue Oct 17, 2023 · 2 comments
Open

【Feature request】自动作战系统策略提升 #118

jackyliu16 opened this issue Oct 17, 2023 · 2 comments

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@jackyliu16
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jackyliu16 commented Oct 17, 2023

现有的自动战斗系统相对来说还是太死板,感觉是否可以考虑改进作战策略系统,提供各个不同角色之间的策略互动以及更加细节的判断(我感觉可以参考scratch提供一套判断语句系统手动在 pywebio 应用程序中嵌入 Blockly),同时还可以添加生命值等判断,在生命值低的时候自动切换到recovery的角色进行恢复。连招支持什么的。
比如说当胡桃处于元素战技持续时间的时候,由于女仆的盾好了会自动切换过去,而不是等待当前元素战技时间结束之后进行跳转,造成了很大程度上的损失,但是这样也会对CV有着更高的要求。

@jackyliu16
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类似的还有 #110:建议添加穿插普攻的技能, #68:拖油瓶携带,#51:持续时间结束补护盾+优化优先级系统+策略系统支持放完技能之后自动切换成为别的英雄

@infstellar
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非常好建议,先整这个(

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