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请问如何才能实现草神站场平A #147

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Lain1984 opened this issue Jan 20, 2024 · 2 comments
Open

请问如何才能实现草神站场平A #147

Lain1984 opened this issue Jan 20, 2024 · 2 comments
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no further question / 无更多信息 no further question and is about to be closed.

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@Lain1984
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试了好几种配置都没法做到草行久队,在行久放完EQ后草神站场平A……如果把草神的trigger换成idle并且优先度高于行久,就不会切行久放EQ了。如果草神优先度低于行久,就不会切草神平A了。

{
"first": {
"name": "Nahida",
"position": "Main",
"priority": 0,
"n": 1,
"Elast_time": 25,
"E_short_cd_time": 5,
"E_long_cd_time": 50,
"Epress_time": 1,
"tactic_group": "e?e~:>;q?q:>#@e?a:none",
"trigger": "e_ready,q_ready",
"Qlast_time": 15,
"Qcd_time": 13.5,
"long_attack_time": 2.5,
"vision": "Dendro"
},
"second": {
"name": "Zhongli",
"position": "Shield",
"priority": 5,
"n": 2,
"Elast_time": 20,
"E_short_cd_time": 4,
"E_long_cd_time": 12,
"Epress_time": 1,
"tactic_group": "e?e~:none",
"trigger": "e_ready",
"Qlast_time": 0,
"Qcd_time": 12,
"long_attack_time": 2.5,
"vision": "Geo"
},
"third": {
"name": "Kuki Shinobu",
"position": "Normal",
"priority": 1,
"n": 3,
"Elast_time": 12,
"E_short_cd_time": 15,
"E_long_cd_time": 0,
"Epress_time": 0,
"tactic_group": "e?e:none;q?q:none",
"trigger": "e_ready,q_ready",
"Qlast_time": 2,
"Qcd_time": 15,
"long_attack_time": 2.5,
"vision": "Electro"
},
"forth": {
"name": "Xingqiu",
"position": "Normal",
"priority": 1,
"n": 4,
"Elast_time": 10,
"E_short_cd_time": 15,
"E_long_cd_time": 0,
"Epress_time": 0,
"tactic_group": "q?q:none;e?e~:none",
"trigger": "q_ready,e_ready",
"Qlast_time": 0,
"Qcd_time": 12,
"long_attack_time": 2.5,
"vision": "Hydro"
}
}

@infstellar
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"tactic_group": "e?e~:>;q?q:>#@e?a:none"

试试改成“tactic_group":"e?e~:>;q?q:>a,a,a"

@infstellar
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草神的trigger改成idle

@infstellar infstellar added the no further question / 无更多信息 no further question and is about to be closed. label Feb 6, 2024
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