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pool.go
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pool.go
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package radix
import (
"io"
"net"
"sync"
"sync/atomic"
"time"
"errors"
"github.com/mediocregopher/radix/v3/resp"
"github.com/mediocregopher/radix/v3/trace"
)
// ErrPoolEmpty is used by Pools created using the PoolOnEmptyErrAfter option.
var ErrPoolEmpty = errors.New("connection pool is empty")
var errPoolFull = errors.New("connection pool is full")
// ioErrConn is a Conn which tracks the last net.Error which was seen either
// during an Encode call or a Decode call.
type ioErrConn struct {
Conn
// The most recent network error which occurred when either reading
// or writing. A critical network error is basically any non-application
// level error, e.g. a timeout, disconnect, etc... Close is automatically
// called on the client when it encounters a critical network error
lastIOErr error
// conn create time
createdAt time.Time
}
func newIOErrConn(c Conn) *ioErrConn {
return &ioErrConn{Conn: c, createdAt: time.Now()}
}
func (ioc *ioErrConn) Encode(m resp.Marshaler) error {
if ioc.lastIOErr != nil {
return ioc.lastIOErr
}
err := ioc.Conn.Encode(m)
if nerr := net.Error(nil); errors.As(err, &nerr) {
ioc.lastIOErr = err
}
return err
}
func (ioc *ioErrConn) Decode(m resp.Unmarshaler) error {
if ioc.lastIOErr != nil {
return ioc.lastIOErr
}
err := ioc.Conn.Decode(m)
if nerr := net.Error(nil); errors.As(err, &nerr) {
ioc.lastIOErr = err
} else if err != nil && !errors.As(err, new(resp.ErrDiscarded)) {
ioc.lastIOErr = err
}
return err
}
func (ioc *ioErrConn) Do(a Action) error {
return a.Run(ioc)
}
func (ioc *ioErrConn) Close() error {
ioc.lastIOErr = io.EOF
return ioc.Conn.Close()
}
func (ioc *ioErrConn) expired(timeout time.Duration) bool {
if timeout <= 0 {
return false
}
return time.Since(ioc.createdAt) >= timeout
}
////////////////////////////////////////////////////////////////////////////////
type poolOpts struct {
cf ConnFunc
pingInterval time.Duration
refillInterval time.Duration
overflowDrainInterval time.Duration
overflowSize int
onEmptyWait time.Duration
errOnEmpty error
pipelineConcurrency int
pipelineLimit int
pipelineWindow time.Duration
pt trace.PoolTrace
maxLifetime time.Duration // maximum amount of time a connection may be reused
}
// PoolOpt is an optional behavior which can be applied to the NewPool function
// to effect a Pool's behavior.
type PoolOpt func(*poolOpts)
// PoolMaxLifetime sets the maximum amount of time a connection may be reused.
// Expired connections may be closed lazily before reuse.
//
// If d <= 0, connections are not closed due to a connection's age.
func PoolMaxLifetime(d time.Duration) PoolOpt {
return func(po *poolOpts) {
po.maxLifetime = d
}
}
// PoolConnFunc tells the Pool to use the given ConnFunc when creating new
// Conns to its redis instance. The ConnFunc can be used to set timeouts,
// perform AUTH, or even use custom Conn implementations.
func PoolConnFunc(cf ConnFunc) PoolOpt {
return func(po *poolOpts) {
po.cf = cf
}
}
// PoolPingInterval specifies the interval at which a ping event happens. On
// each ping event the Pool calls the PING redis command over one of it's
// available connections.
//
// Since connections are used in LIFO order, the ping interval * pool size is
// the duration of time it takes to ping every connection once when the pool is
// idle.
//
// A shorter interval means connections are pinged more frequently, but also
// means more traffic with the server.
func PoolPingInterval(d time.Duration) PoolOpt {
return func(po *poolOpts) {
po.pingInterval = d
}
}
// PoolRefillInterval specifies the interval at which a refill event happens. On
// each refill event the Pool checks to see if it is full, and if it's not a
// single connection is created and added to it.
func PoolRefillInterval(d time.Duration) PoolOpt {
return func(po *poolOpts) {
po.refillInterval = d
}
}
// PoolOnEmptyWait effects the Pool's behavior when there are no available
// connections in the Pool. The effect is to cause actions to block as long as
// it takes until a connection becomes available.
func PoolOnEmptyWait() PoolOpt {
return func(po *poolOpts) {
po.onEmptyWait = -1
}
}
// PoolOnEmptyCreateAfter effects the Pool's behavior when there are no
// available connections in the Pool. The effect is to cause actions to block
// until a connection becomes available or until the duration has passed. If the
// duration is passed a new connection is created and used.
//
// If wait is 0 then a new connection is created immediately upon an empty Pool.
func PoolOnEmptyCreateAfter(wait time.Duration) PoolOpt {
return func(po *poolOpts) {
po.onEmptyWait = wait
po.errOnEmpty = nil
}
}
// PoolOnEmptyErrAfter effects the Pool's behavior when there are no
// available connections in the Pool. The effect is to cause actions to block
// until a connection becomes available or until the duration has passed. If the
// duration is passed then ErrEmptyPool is returned.
//
// If wait is 0 then ErrEmptyPool is returned immediately upon an empty Pool.
func PoolOnEmptyErrAfter(wait time.Duration) PoolOpt {
return func(po *poolOpts) {
po.onEmptyWait = wait
po.errOnEmpty = ErrPoolEmpty
}
}
// PoolOnFullClose effects the Pool's behavior when it is full. The effect is to
// cause any connection which is being put back into a full pool to be closed
// and discarded.
func PoolOnFullClose() PoolOpt {
return func(po *poolOpts) {
po.overflowSize = 0
po.overflowDrainInterval = 0
}
}
// PoolOnFullBuffer effects the Pool's behavior when it is full. The effect is
// to give the pool an additional buffer for connections, called the overflow.
// If a connection is being put back into a full pool it will be put into the
// overflow. If the overflow is also full then the connection will be closed and
// discarded.
//
// drainInterval specifies the interval at which a drain event happens. On each
// drain event a connection will be removed from the overflow buffer (if any are
// present in it), closed, and discarded.
//
// If drainInterval is zero then drain events will never occur.
//
// NOTE that if used with PoolOnEmptyWait or PoolOnEmptyErrAfter this won't have
// any effect, because there won't be any occasion where more connections than
// the pool size will be created.
func PoolOnFullBuffer(size int, drainInterval time.Duration) PoolOpt {
return func(po *poolOpts) {
po.overflowSize = size
po.overflowDrainInterval = drainInterval
}
}
// PoolPipelineConcurrency sets the maximum number of pipelines that can be
// executed concurrently.
//
// If limit is greater than the pool size or less than 1, the limit will be
// set to the pool size.
func PoolPipelineConcurrency(limit int) PoolOpt {
return func(po *poolOpts) {
po.pipelineConcurrency = limit
}
}
// PoolPipelineWindow sets the duration after which internal pipelines will be
// flushed and the maximum number of commands that can be pipelined before
// flushing.
//
// If window is zero then implicit pipelining will be disabled.
// If limit is zero then no limit will be used and pipelines will only be limited
// by the specified time window.
func PoolPipelineWindow(window time.Duration, limit int) PoolOpt {
return func(po *poolOpts) {
po.pipelineLimit = limit
po.pipelineWindow = window
}
}
// PoolWithTrace tells the Pool to trace itself with the given PoolTrace
// Note that PoolTrace will block every point that you set to trace.
func PoolWithTrace(pt trace.PoolTrace) PoolOpt {
return func(po *poolOpts) {
po.pt = pt
}
}
////////////////////////////////////////////////////////////////////////////////
// Pool is a dynamic connection pool which implements the Client interface. It
// takes in a number of options which can effect its specific behavior; see the
// NewPool method.
//
// Pool is dynamic in that it can create more connections on-the-fly to handle
// increased load. The maximum number of extra connections (if any) can be
// configured, along with how long they are kept after load has returned to
// normal.
//
// Pool also takes advantage of implicit pipelining. If multiple commands are
// being performed simultaneously, then Pool will write them all to a single
// connection using a single system call, and read all their responses together
// using another single system call. Implicit pipelining significantly improves
// performance during high-concurrency usage, at the expense of slightly worse
// performance during low-concurrency usage. It can be disabled using
// PoolPipelineWindow(0, 0).
type Pool struct {
// Atomic fields must be at the beginning of the struct since they must be
// correctly aligned or else access may cause panics on 32-bit architectures
// See https://golang.org/pkg/sync/atomic/#pkg-note-BUG
totalConns int64 // atomic, must only be access using functions from sync/atomic
opts poolOpts
network, addr string
size int
l sync.RWMutex
// pool is read-protected by l, and should not be written to or read from
// when closed is true (closed is also protected by l)
pool chan *ioErrConn
closed bool
pipeliner *pipeliner
wg sync.WaitGroup
closeCh chan bool
initDone chan struct{} // used for tests
// Any errors encountered internally will be written to this channel. If
// nothing is reading the channel the errors will be dropped. The channel
// will be closed when Close is called.
ErrCh chan error
}
// NewPool creates a *Pool which will keep open at least the given number of
// connections to the redis instance at the given address.
//
// NewPool takes in a number of options which can overwrite its default
// behavior. The default options NewPool uses are:
//
// PoolConnFunc(DefaultConnFunc)
// PoolOnEmptyCreateAfter(1 * time.Second)
// PoolRefillInterval(1 * time.Second)
// PoolOnFullBuffer((size / 3)+1, 1 * time.Second)
// PoolPingInterval(5 * time.Second / (size+1))
// PoolPipelineConcurrency(size)
// PoolPipelineWindow(150 * time.Microsecond, 0)
//
// The recommended size of the pool depends on the number of concurrent
// goroutines that will use the pool and whether implicit pipelining is
// enabled or not.
//
// As a general rule, when implicit pipelining is enabled (the default)
// the size of the pool can be kept low without problems to reduce resource
// and file descriptor usage.
//
func NewPool(network, addr string, size int, opts ...PoolOpt) (*Pool, error) {
p := &Pool{
network: network,
addr: addr,
size: size,
closeCh: make(chan bool),
initDone: make(chan struct{}),
ErrCh: make(chan error, 1),
}
defaultPoolOpts := []PoolOpt{
PoolConnFunc(DefaultConnFunc),
PoolOnEmptyCreateAfter(1 * time.Second),
PoolRefillInterval(1 * time.Second),
PoolOnFullBuffer((size/3)+1, 1*time.Second),
PoolPingInterval(5 * time.Second / time.Duration(size+1)),
PoolPipelineConcurrency(size),
// NOTE if 150us is changed the benchmarks need to be updated too
PoolPipelineWindow(150*time.Microsecond, 0),
}
for _, opt := range append(defaultPoolOpts, opts...) {
// the other args to NewPool used to be a ConnFunc, which someone might
// have left as nil, in which case this now gives a weird panic. Just
// handle it
if opt != nil {
opt(&(p.opts))
}
}
totalSize := size + p.opts.overflowSize
p.pool = make(chan *ioErrConn, totalSize)
// make one Conn synchronously to ensure there's actually a redis instance
// present. The rest will be created asynchronously.
ioc, err := p.newConn(trace.PoolConnCreatedReasonInitialization)
if err != nil {
return nil, err
}
p.put(ioc)
p.wg.Add(1)
go func() {
startTime := time.Now()
defer p.wg.Done()
for i := 0; i < size-1; i++ {
ioc, err := p.newConn(trace.PoolConnCreatedReasonInitialization)
if err != nil {
p.err(err)
// if there was an error connecting to the instance than it
// might need a little breathing room, redis can sometimes get
// sad if too many connections are created simultaneously.
time.Sleep(100 * time.Millisecond)
continue
} else if !p.put(ioc) {
// if the connection wasn't put in it could be for two reasons:
// - the Pool has already started being used and is full.
// - Close was called.
// in any case, bail
break
}
}
close(p.initDone)
p.traceInitCompleted(time.Since(startTime))
}()
// needs to be created before starting any background goroutines to avoid
// races on p.pipeliner access
if p.opts.pipelineWindow > 0 {
if p.opts.pipelineConcurrency < 1 || p.opts.pipelineConcurrency > size {
p.opts.pipelineConcurrency = size
}
p.pipeliner = newPipeliner(
p,
p.opts.pipelineConcurrency,
p.opts.pipelineLimit,
p.opts.pipelineWindow,
)
}
if p.opts.pingInterval > 0 && size > 0 {
p.atIntervalDo(p.opts.pingInterval, func() {
// don't worry about the return value, the whole point is to find
// erroring connections
_ = p.Do(Cmd(nil, "PING"))
})
}
if p.opts.refillInterval > 0 && size > 0 {
p.atIntervalDo(p.opts.refillInterval, p.doRefill)
}
if p.opts.overflowSize > 0 && p.opts.overflowDrainInterval > 0 {
p.atIntervalDo(p.opts.overflowDrainInterval, p.doOverflowDrain)
}
return p, nil
}
func (p *Pool) traceInitCompleted(elapsedTime time.Duration) {
if p.opts.pt.InitCompleted != nil {
p.opts.pt.InitCompleted(trace.PoolInitCompleted{
PoolCommon: p.traceCommon(),
AvailCount: len(p.pool),
ElapsedTime: elapsedTime,
})
}
}
func (p *Pool) err(err error) {
select {
case p.ErrCh <- err:
default:
}
}
func (p *Pool) traceCommon() trace.PoolCommon {
return trace.PoolCommon{
Network: p.network, Addr: p.addr,
PoolSize: p.size, BufferSize: p.opts.overflowSize,
}
}
func (p *Pool) traceConnCreated(connectTime time.Duration, reason trace.PoolConnCreatedReason, err error) {
if p.opts.pt.ConnCreated != nil {
p.opts.pt.ConnCreated(trace.PoolConnCreated{
PoolCommon: p.traceCommon(),
Reason: reason,
ConnectTime: connectTime,
Err: err,
})
}
}
func (p *Pool) traceConnClosed(reason trace.PoolConnClosedReason) {
if p.opts.pt.ConnClosed != nil {
p.opts.pt.ConnClosed(trace.PoolConnClosed{
PoolCommon: p.traceCommon(),
AvailCount: len(p.pool),
Reason: reason,
})
}
}
func (p *Pool) newConn(reason trace.PoolConnCreatedReason) (*ioErrConn, error) {
start := time.Now()
c, err := p.opts.cf(p.network, p.addr)
elapsed := time.Since(start)
p.traceConnCreated(elapsed, reason, err)
if err != nil {
return nil, err
}
ioc := newIOErrConn(c)
atomic.AddInt64(&p.totalConns, 1)
return ioc, nil
}
func (p *Pool) atIntervalDo(d time.Duration, do func()) {
p.wg.Add(1)
go func() {
defer p.wg.Done()
t := time.NewTicker(d)
defer t.Stop()
for {
select {
case <-t.C:
do()
case <-p.closeCh:
return
}
}
}()
}
func (p *Pool) doRefill() {
if atomic.LoadInt64(&p.totalConns) >= int64(p.size) {
return
}
ioc, err := p.newConn(trace.PoolConnCreatedReasonRefill)
if err == nil {
p.put(ioc)
} else if errors.Is(err, errPoolFull) {
p.err(err)
}
}
func (p *Pool) doOverflowDrain() {
// the other do* processes inherently handle this case, this one needs to do
// it manually
p.l.RLock()
if p.closed || len(p.pool) <= p.size {
p.l.RUnlock()
return
}
// pop a connection off and close it, if there's any to pop off
var ioc *ioErrConn
select {
case ioc = <-p.pool:
default:
// pool is empty, nothing to drain
}
p.l.RUnlock()
if ioc == nil {
return
}
ioc.Close()
p.traceConnClosed(trace.PoolConnClosedReasonBufferDrain)
atomic.AddInt64(&p.totalConns, -1)
}
func (p *Pool) getExisting() (*ioErrConn, error) {
// Fast-path if the pool is not empty. Return error if pool has been closed.
for {
select {
case ioc, ok := <-p.pool:
if !ok {
return nil, errClientClosed
}
if ioc.expired(p.opts.maxLifetime) {
ioc.Close()
p.traceConnClosed(trace.PoolConnClosedReasonConnExpired)
atomic.AddInt64(&p.totalConns, -1)
continue
}
return ioc, nil
default:
}
break // Failed to get from pool, so jump out to conduct for the next move.
}
if p.opts.onEmptyWait == 0 {
// If we should not wait we return without allocating a timer.
return nil, p.opts.errOnEmpty
}
// only set when we have a timeout, since a nil channel always blocks which
// is what we want
var tc <-chan time.Time
if p.opts.onEmptyWait > 0 {
t := getTimer(p.opts.onEmptyWait)
defer putTimer(t)
tc = t.C
}
for {
select {
case ioc, ok := <-p.pool:
if !ok {
return nil, errClientClosed
}
if ioc.expired(p.opts.maxLifetime) {
ioc.Close()
p.traceConnClosed(trace.PoolConnClosedReasonConnExpired)
atomic.AddInt64(&p.totalConns, -1)
continue
}
return ioc, nil
case <-tc:
return nil, p.opts.errOnEmpty
}
}
}
func (p *Pool) get() (*ioErrConn, error) {
ioc, err := p.getExisting()
if err != nil {
return nil, err
} else if ioc != nil {
return ioc, nil
}
return p.newConn(trace.PoolConnCreatedReasonPoolEmpty)
}
// returns true if the connection was put back, false if it was closed and
// discarded.
func (p *Pool) put(ioc *ioErrConn) bool {
p.l.RLock()
var expired bool
if ioc.lastIOErr == nil && !p.closed {
if expired = ioc.expired(p.opts.maxLifetime); !expired {
select {
case p.pool <- ioc:
p.l.RUnlock()
return true
default:
}
}
}
p.l.RUnlock()
// the pool might close here, but that's fine, because all that's happening
// at this point is that the connection is being closed
ioc.Close()
if expired {
p.traceConnClosed(trace.PoolConnClosedReasonConnExpired)
} else {
p.traceConnClosed(trace.PoolConnClosedReasonPoolFull)
}
atomic.AddInt64(&p.totalConns, -1)
return false
}
// Do implements the Do method of the Client interface by retrieving a Conn out
// of the pool, calling Run on the given Action with it, and returning the Conn
// to the pool.
//
// If the given Action is a CmdAction, it will be pipelined with other concurrent
// calls to Do, which can improve the performance and resource usage of the Redis
// server, but will increase the latency for some of the Actions. To avoid the
// implicit pipelining you can either set PoolPipelineWindow(0, 0) when creating the
// Pool or use WithConn. Pipelines created manually (via Pipeline) are also excluded
// from this and will be executed as if using WithConn.
//
// Due to a limitation in the implementation, custom CmdAction implementations
// are currently not automatically pipelined.
func (p *Pool) Do(a Action) error {
startTime := time.Now()
if p.pipeliner != nil && p.pipeliner.CanDo(a) {
err := p.pipeliner.Do(a)
p.traceDoCompleted(time.Since(startTime), err)
return err
}
c, err := p.get()
if err != nil {
return err
}
err = c.Do(a)
p.put(c)
p.traceDoCompleted(time.Since(startTime), err)
return err
}
func (p *Pool) traceDoCompleted(elapsedTime time.Duration, err error) {
if p.opts.pt.DoCompleted != nil {
p.opts.pt.DoCompleted(trace.PoolDoCompleted{
PoolCommon: p.traceCommon(),
AvailCount: len(p.pool),
ElapsedTime: elapsedTime,
Err: err,
})
}
}
// NumAvailConns returns the number of connections currently available in the
// pool, as well as in the overflow buffer if that option is enabled.
func (p *Pool) NumAvailConns() int {
return len(p.pool)
}
// Close implements the Close method of the Client.
func (p *Pool) Close() error {
p.l.Lock()
if p.closed {
p.l.Unlock()
return errClientClosed
}
p.closed = true
close(p.closeCh)
// at this point get and put won't work anymore, so it's safe to empty and
// close the pool channel
emptyLoop:
for {
select {
case ioc := <-p.pool:
ioc.Close()
atomic.AddInt64(&p.totalConns, -1)
p.traceConnClosed(trace.PoolConnClosedReasonPoolClosed)
default:
close(p.pool)
break emptyLoop
}
}
p.l.Unlock()
if p.pipeliner != nil {
if err := p.pipeliner.Close(); err != nil {
return err
}
}
// by now the pool's go-routines should have bailed, wait to make sure they
// do
p.wg.Wait()
close(p.ErrCh)
return nil
}