diff --git a/docs/source/how-to/multi_asset_spawning.rst b/docs/source/how-to/multi_asset_spawning.rst index 6b480d2518..550448a610 100644 --- a/docs/source/how-to/multi_asset_spawning.rst +++ b/docs/source/how-to/multi_asset_spawning.rst @@ -45,11 +45,11 @@ It is possible to spawn different assets and USDs in each environment using the :dedent: This function allows you to define a list of different assets that can be spawned as rigid objects. - When :attr:`sim.spawners.wrappers.MultiAssetSpawnerCfg.random_choice` is set to True, one asset from the list + When :attr:`~sim.spawners.wrappers.MultiAssetSpawnerCfg.random_choice` is set to True, one asset from the list is randomly selected and spawned at the specified prim path. * Similarly, we set the spawn configuration in :class:`~assets.ArticulationCfg` to be - :class:`~sim_utils.MultiUsdFileCfg`: + :class:`~sim.spawners.wrappers.MultiUsdFileCfg`: .. literalinclude:: ../../../source/standalone/demos/multi_asset.py :language: python