For other languages, please see the Chromium style guides.
Chromium follows the Google C++ Style Guide unless an exception is listed below.
A checkout should give you clang-format to automatically format C++ code. By policy, Clang's formatting of code should always be accepted in code reviews.
You can propose changes to this style guide by sending an email to
[email protected]
. Ideally, the list will arrive at some consensus and you can
request review for a change to this file. If there's no consensus,
src/styleguide/c++/OWNERS
get to decide.
Blink code in third_party/blink
uses Blink style.
Google and Chromium style targets C++17. Additionally, some features of supported C++ versions remain forbidden. The status of Chromium's C++ support is covered in more detail in Modern C++ use in Chromium.
- "Chromium" is the name of the project, not the product, and should never appear in code, variable names, API names etc. Use "Chrome" instead.
- Functions used only for testing should be restricted to test-only usages
with the testing suffixes supported by
PRESUBMIT.py.
ForTesting
is the conventional suffix although similar patterns, such asForTest
, are also accepted. These suffixes are checked at presubmit time to ensure the functions are called only by test files. - Classes used only for testing should be in a GN build target that is
marked
testonly=true
. Tests can depend on such targets, but production code can not. - While test files generally appear alongside the production code they test,
support code for
testonly
targets should be placed in atest/
subdirectory. For example, see//mojo/core/core_unittest.cc
and//mojo/core/test/mojo_test_base.cc
. For test classes used across multiple directories, it might make sense to move them into a nestedtest
namespace for clarity. - Despite the Google C++ style guide
deprecating
the
_unittest.cc
suffix for unit test files, in Chromium we still use this suffix to distinguish unit tests from browser tests, which are written in files with the_browsertest.cc
suffix.
- Put
*
and&
by the type rather than the variable name. - In class declarations, group function overrides together within each access control section, with one labeled group per parent class.
- Prefer
(foo == 0)
to(0 == foo)
.
Items local to a .cc file should be wrapped in an unnamed namespace. While some such items are already file-scope by default in C++, not all are; also, shared objects on Linux builds export all symbols, so unnamed namespaces (which restrict these symbols to the compilation unit) improve function call cost and reduce the size of entry point tables.
Symbols can be exported (made visible outside of a shared library/DLL) by
annotating with a <COMPONENT>_EXPORT
macro name (where <COMPONENT>
is the
name of the component being built, e.g. BASE, NET, CONTENT, etc.). Class
annotations should precede the class name:
class FOO_EXPORT Foo {
void Bar();
void Baz();
// ...
};
Function annotations should precede the return type:
class FooSingleton {
FOO_EXPORT Foo& GetFoo();
FOO_EXPORT Foo& SetFooForTesting(Foo* foo);
void SetFoo(Foo* foo); // Not exported.
};
Multiple inheritance and virtual inheritance are permitted in Chromium code, but discouraged (beyond the "interface" style of inheritance allowed by the Google style guide, for which we do not require classes to have the "Interface" suffix). Consider whether composition could solve the problem instead.
Simple accessors should generally be the only inline functions. These should be
named using snake_case()
. Virtual functions should never be declared this way.
Remove most logging calls before checking in. Unless you're adding temporary logging to track down a specific bug, and you have a plan for how to collect the logged data from user machines, you should generally not add logging statements.
For the rare case when logging needs to stay in the codebase for a while,
prefer DVLOG(1)
to other logging methods. This avoids bloating the release
executable and in debug can be selectively enabled at runtime by command-line
arguments:
--v=n
sets the global log level to n (default 0). All log statements with a log level less than or equal to the global level will be printed.--vmodule=mod=n[,mod=n,...]
overrides the global log level for the module mod. Supplying the string foo for mod will affect all files named foo.cc, while supplying a wildcard like*bar/baz*
will affect all files withbar/baz
in their full pathnames.
To #ifdef
code for specific platforms, use the macros defined in
build/build_config.h
and in the Chromium build config files, not other macros
set by specific compilers or build environments (e.g. WIN32
).
Place platform-specific #includes in their own section below the "normal"
#includes
. Repeat the standard #include
order within this section:
#include "foo/foo.h"
#include <stdint.h>
#include <algorithm>
#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
#include "chrome/common/render_messages.h"
#if BUILDFLAG(IS_WIN)
#include <windows.h>
#include "base/win/com_init_util.h"
#elif BUILDFLAG(IS_POSIX)
#include "base/posix/global_descriptors.h"
#endif
- Refer to the Mojo style
guide
when working with types that will be passed across network or process
boundaries. For example, explicitly-sized integral types must be used for
safety, since the sending and receiving ends may not have been compiled
with the same sizes for things like
int
andsize_t
. - Use
size_t
for object and allocation sizes, object counts, array and pointer offsets, vector indices, and so on. This prevents casts when dealing with STL APIs, and if followed consistently across the codebase, minimizes casts elsewhere. - Occasionally classes may have a good reason to use a type other than
size_t
for one of these concepts, e.g. as a storage space optimization. In these cases, continue to usesize_t
in public-facing function declarations, and continue to use unsigned types internally (e.g.uint32_t
). - Follow the integer semantics
guide
for all arithmetic conversions and calculations used in memory management
or passed across network or process boundaries. In other circumstances,
follow Google C++ casting
conventions
to convert arithmetic types when you know the conversion is safe. Use
checked_cast<T>
(frombase/numerics/safe_conversions.h
) when you need toCHECK
that the source value is in range for the destination type. Usesaturated_cast<T>
if you instead wish to clamp out-of-range values.CheckedNumeric
is an ergonomic way to perform safe arithmetic and casting in many cases. - The Google Style Guide bans
UTF-16.
For various reasons, Chromium uses UTF-16 extensively. Use
std::u16string
andchar16_t*
for 16-bit strings,u"..."
to declare UTF-16 literals, and either the actual characters or the\uXXXX
or\UXXXXXXXX
escapes for Unicode characters. Avoid\xXX...
-style escapes, which can cause subtle problems if someone attempts to change the type of string that holds the literal. In code used only on Windows, it may be necessary to usestd::wstring
andwchar_t*
; these are legal, but note that they are distinct types and are often not 16-bit on other platforms.
When functions need to take raw or smart pointers as parameters, use the
following conventions. Here we refer to the parameter type as T
and name as
t
.
- If the function does not modify
t
's ownership, declare the param asT*
. The caller is expected to ensuret
stays alive as long as necessary, generally through the duration of the call. Exception: In rare cases (e.g. using lambdas with STL algorithms over containers ofunique_ptr<>
s), you may be forced to declare the param asconst std::unique_ptr<T>&
. Do this only when required. - If the function takes ownership of a non-refcounted object, declare the
param as
std::unique_ptr<T>
. - If the function (at least sometimes) takes a ref on a refcounted object,
declare the param as
scoped_refptr<T>
. The caller can decide whether it wishes to transfer ownership (by callingstd::move(t)
when passingt
) or retain its ref (by simply passing t directly). - In short, functions should never take ownership of parameters passed as raw pointers, and there should rarely be a need to pass smart pointers by const ref.
Conventions for return values are similar with an important distinction:
- Return raw pointers if-and-only-if the caller does not take ownership.
- Return
std::unique_ptr<T>
orscoped_refptr<T>
by value when the impl is handing off ownership. - Distinction: Return
const scoped_refptr<T>&
when the impl retains ownership so the caller isn't required to take a ref: this avoids bumping the reference count if the caller doesn't need ownership and also helps binary size).
A great deal of Chromium code predates the above rules. In particular, some
functions take ownership of params passed as T*
, or take const scoped_refptr<T>&
instead of T*
, or return T*
instead of
scoped_refptr<T>
(to avoid refcount churn pre-C++11). Try to clean up such
code when you find it, or at least not make such usage any more widespread.
Use const raw_ref<T>
or raw_ptr<T>
for class and struct fields in place of a
raw C++ reference T&
or pointer T*
whenever possible, except in paths that include
/renderer/
or blink/public/web/
. These are non-owning smart pointers that
have improved memory-safety over raw pointers and references, and can prevent
exploitation of a significant percentage of Use-after-Free bugs.
Prefer const raw_ref<T>
whenever the held pointer will never be null, and it's
ok to drop the const
if the internal reference can be reassigned to point to a
different T
. Use raw_ptr<T>
in order to express that the pointer can be
null. Only raw_ptr<T>
can be default-constructed, since raw_ref<T>
disallows
nullness.
Using raw_ref<T>
or raw_ptr<T>
may not be possible in rare cases for
performance reasons. Additionally,
raw_ptr<T>
doesn’t support some C++ scenarios (e.g. constexpr
, ObjC
pointers). Tooling will help to encourage use of these types in the future. See
raw_ptr.md for how to add
exclusions.
Much code in Chrome needs to be "sequence-aware" rather than "thread-aware". If
you need a sequence-local variable, see
base::SequenceLocalStorageSlot
.
If you truly need a thread-local variable, then you can use a thread_local
, as
long as it complies with the following requirements:
- Its type must satisfy
std::is_trivially_desructible_v<T>
, due to past problems with "spooky action at a distance" during destruction. - It must not be exported (e.g. via
COMPONENT_EXPORT
), since this may result in codegen bugs on Mac; and at least on Windows, this probably won't compile in the component build anyway. As a workaround, create an exported getter function that creates athread_local
internally and returns a ref to it. - If it lives at class/namespace scope, it must be marked
ABSL_CONST_INIT
, as specified in the Google C++ Style Guide. - It must not be constructed inside OOM handlers or any other code that cannot allocate memory, since on POSIX, construction may alloc.
If you can't comply with these requirements, consider
base::ThreadLocalOwnedPointer
or
another nearby low-level utility.
Unlike the Google style guide, Chromium style prefers forward declarations to
#includes
where possible. This can reduce compile times and result in fewer
files needing recompilation when a header changes.
You can and should use forward declarations for most types passed or returned by value, reference, or pointer, or types stored as pointer members or in most STL containers. However, if it would otherwise make sense to use a type as a member by-value, don't convert it to a pointer just to be able to forward-declare the type.
All files in Chromium start with a common license header. That header should look like this:
// Copyright $YEAR The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
Some important notes about this header:
$YEAR
should be set to the current year at the time a file is created, and not changed thereafter.- For files specific to ChromiumOS, replace the word Chromium with the phrase ChromiumOS.
- The Chromium project hosts mirrors of some upstream open-source projects. When contributing to these portions of the repository, retain the existing file headers.
Use standard #include
guards in all header files (see the Google style guide
sections on these for the naming convention). Do not use #pragma once
;
historically it was not supported on all platforms, and it does not seem to
outperform #include guards even on platforms which do support it.
Use the CHECK()
family of macros to both document and verify invariants.
- Exception: If the invariant is known to be too expensive to verify in
production, you may fall back to
DCHECK()
. Do not do this unless necessary. - Historically, Chromium code used
DCHECK()
in most cases, so a great deal of existing code usesDCHECK()
instead ofCHECK()
. You are encouraged to migrate toCHECK()
or add a comment explaining why DCHECK is appropriate given the current guidance.
Use NOTREACHED_NORETURN()
to indicate a piece of code is unreachable. Control
flow does not leave this call, so there should be no executable statements after
it (even return statements from non-void functions). The compiler will issue
dead-code warnings.
- Prefer to unconditionally
CHECK()
instead of conditionally hitting aNOTREACHED[_NORETURN]()
, where feasible. - Historically, Chromium code used
NOTREACHED()
for this purpose. This is not annotated as[[noreturn]]
. You are welcome (and encouraged) to migrate toNOTREACHED_NORETURN()
, just expect to need to make some tweaks to surrounding code.
Use base::ImmediateCrash()
in the rare case where it's necessary to terminate
the current process for reasons outside its control, that are not violations of
our invariants.
Use base::debug::DumpWithoutCrashing()
to generate a crash report but keep
running in the case where you are investigating some failure but know that it's
safe to continue execution.
Use DLOG(FATAL)
(does nothing in production) or LOG(DFATAL)
(logs an error
and continues running in production) if you need to log an error in tests from
production code. From test code, use ADD_FAILURE()
directly. Do not use these
for invariant failures. Those should use CHECK()
or NOTREACHED_NORETURN()
as
noted above.
For more details, see checks.md.
Try to avoid test-only code paths in production code. Such code paths make production code behave differently in tests. This makes both tests and production code hard to reason about. Consider dependency injection, fake classes, etc to avoid such code paths.
However, if a test-only path in production code cannot be avoided, instrument
that code path with CHECK_IS_TEST();
to assert that the code is only run in
tests.
// `profile_manager` may not be available in tests.
if (!profile_manager) {
CHECK_IS_TEST();
return std::string();
}
CHECK_IS_TEST();
will crash outside of tests. This asserts that the test-only
code path is not accidentally or maliciously taken in production.
- Use UTF-8 file encodings and LF line endings.
- Unit tests and performance tests should be placed in the same directory as the functionality they're testing.
- The C++ Dos and Don'ts page has more helpful information.