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One Stood Against Many doesn't change the ready state of its target #403

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stebsteb opened this issue Jul 31, 2019 · 1 comment
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@stebsteb
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Used One Stood Against Many on a ready creature, with three valid attack targets on the field. After surviving the 3 fights the result was that the creature stayed ready when it should have been exhausted (by the third fight).

Used One Stood Against Many on an exhausted creature, with only two valid attack targets on the field. After surviving the 2 fights the result was that the creature was exhausted when it should have been readied by the third instance of "ready and fight".

@Achocholacek
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Thank you for the report - I'm going to recreate this over on the official keyteki issue page (we had an outdated link) and we'll look at it as soon as we're able.

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