threex.geometricglow is a three.js extension to make any object glow at geometric level. It is done at the geometry level. An important feature which provide multiple advantages.
- the 'glow' is a mesh. so you can add it in your scene whenever you want.
- It isnt in screenspace. so simpler to handle and easier to tune
- screenspace glow may have a single glow level no matter the depth of the glowing object.
It is released under MIT License.
- normalMatrix is in view coordinates
- cameraPosition is in world coordinates
- modelMatrix is object3dmatrixWorld
- Geometric Glow Mesh examples show how to easily get a prebuilt glow mesh.
- Atmosphere Material shows how to use the atmosphere material
- Dilate Geometry shows how to dilate/erode a geometry (and yes this is different than object.scale :)
- dilation fails: seems to fails on eroded cube
- formula for dot()
- fix viewVector is false... better to take vector from vertex to camera
Try this Geometric Glow Mesh and its source. It will shows you how to build a geometric glow mesh. It depends on threex.atmospherematerial.js and threex.dilategeometry.js. How to create a glowMesh for a mesh ? just like this.
var glowMesh = new THREEx.GlowMesh(mesh);
mesh.add(glowMesh)
example of customization of the default glowMesh
var insideUniforms = glowMesh.insideMesh.material.uniforms
insideUniforms.glowColor.value.set('hotpink')
var outsideUniforms = glowMesh.outsideMesh.material.uniforms
outsideUniforms.glowColor.value.set('hotpink')
to help fine tuning you may use dat.gui helpers.
var datGUI = new dat.GUI()
new THREEx.addAtmosphereMaterial2DatGui(glowMesh.insideMesh.material, datGUI)
new THREEx.addAtmosphereMaterial2DatGui(glowMesh.outsideMesh.material, datGUI)
It dilates a geometry along the vertex normals.
Note that it isnt to be confused with object3d.scale
.
Scale changes the size but independantly of the vertex normal.
Try this
example
and its
source.
It shows how to dilate/erode a geometry.
To dilate a geometry by 5%, just do
THREEx.dilateGeometry(geometry, 0.05)
It provides a material which shine on border, like the earth atmostphere when you look at it from space. To create it, use the following line.
var material = THREEx.createAtmosphereMaterial()
It is a THREE.ShaderMaterial
that you can tune thru its uniforms.
Here is a possible customisation.
material.uniforms.glowColor.value = new THREE.Color('cyan')
material.uniforms.coeficient.value = 1.1
material.uniforms.power.value = 0.7
For fine tuning, you can use datGUI
```javascript
var datGUI = new dat.GUI()
new THREEx.addAtmosphereMaterial2DatGui(material, datGUI)