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I am testing using D3js with Paysage, and it works quite well (as ProcessingJS leave the Javascript alone. I just have to load the library in my code).
But ProcessingJS needlessly create a canvas and an object with lots of methods, etc.
It might be better to have a dedicated d3js way of running the d3js code.
We could use the mediatype (text/javascript) and client (either programme or d3?) infos to help the Playground renderer handle it better.
The text was updated successfully, but these errors were encountered:
I am testing using D3js with Paysage, and it works quite well (as ProcessingJS leave the Javascript alone. I just have to load the library in my code).
But ProcessingJS needlessly create a canvas and an object with lots of methods, etc.
It might be better to have a dedicated d3js way of running the d3js code.
We could use the mediatype (text/javascript) and client (either programme or d3?) infos to help the Playground renderer handle it better.
The text was updated successfully, but these errors were encountered: