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CHANGELOG.md

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Mzinga Changelog

v0.13.5

  • Viewer: Fixed issue with loading newer BoardSpace SGF files which record pass moves differently

v0.13.4

  • Viewer: Engine Console now includes engine's std:err output

v0.13.3

  • Core: Fixed issue with parsing moves next to pieces not in play
  • Viewer: Fixed "crash" when exiting while Internal Engine is still running
  • Viewer: Fixed issues when loading newer BoardSpace SGF files
  • Viewer: Added detection of PGN and SGF files without filename extensions
  • Viewer: Fixed issue with overwriting existing PGN files
  • Viewer: Fixed issue with move commentary not updating
  • Viewer: Updated Avalonia to 0.10.19
  • Viewer: Updated Markdown.Avalonia to Markdown.Avalonia.Tight 0.10.13

v0.13.2

  • Viewer: Updated Avalonia to 0.10.18
  • Viewer: Updated MVVM Toolkit to 8.0.0

v0.13.1

  • Core: Update version string to always display Major.Minor.Build
  • Viewer: Updated WinStore TargetPlatformVersion to 10.0.19041.0

v0.13.0

  • Core: Allow for no (zero-sized) transposition table
  • Core: Cache sorted move lists at each position
  • Engine: Changed defaults and acceptable ranges for options
  • Engine: Exposed QuiescentSearchMaxDepth option
  • Engine: Exposed UseNullAspirationWindow option
  • Engine: Fixed issue with never using end metric weights
  • Engine: Fixed issue with MaxHelperThreads == Auto on machines with only 1 processor
  • Engine: Migrated from deprecated Mono.Posix to new Mono.Unix
  • Test: Improve debugging of GameAI tests
  • Test: Improve GameAI tests with configurable options matrix
  • Test: Changed GameAI TreeStrap test to verify best move is maintained after training
  • Viewer: Fix issue when using newgame via the Engine Console not updating the GameType metadata
  • Viewer: Fix crash when playing AI vs AI games with too short search times
  • Viewer: Improve BoardHistory UI and Review Mode performance
  • Viewer: Sort options in Engine Options dialog
  • Viewer: Engine console now scrolls to keep up with the latest output
  • Viewer: Updated Avalonia to 0.10.16
  • Viewer: Migrated from deprecated MVVM Light Toolkit to new MVVM Toolkit
  • Viewer: Migrated from deprecated Mono.Posix to new Mono.Unix

v0.12.9

  • Core: Fixed conflict with Pillbugs and Mosquitos adding duplicate moves

v0.12.8

  • Core: Optimized CalculateValidPlacements
  • Core: Optimized Enums.PieceNameIsEnabledForGameType and Board.PlacingPieceInOrder for better performance
  • Core: Optimized FastSet by reversing search order
  • Core: Optimized Move equality comparison
  • Core: Optimized Position.GetHashCode
  • Core: Expanded use of MoveSet.FastAdd for certain bugs' moves
  • Test: Added more move tests based on final matches of the Online Hive World Championships

v0.12.7

  • Core: Set initial PositionSet capacity to improve performance
  • Core: Fixed broken BoardMetrics calculations
  • Core: Empty board should always be scored as a zero
  • Core: Updated DefaultEngineConfig.xml with latest mergetop results
  • Test: Added TreeStrap tests
  • Trainer: AutoTrain now supports using MzingaAutoTrainConfig.xml

v0.12.6

  • Viewer: Set focus to input when opening Engine Console
  • Viewer: Show engine id at top of Engine menu
  • Viewer: Fix relative links when showing update release notes

v0.12.5

  • Viewer: Show release details when prompting to update
  • Viewer: Fix invalid thread error when new update detected at app start

v0.12.4

  • Core: Fixed bug with producing (and accepting) invalid UHP GameStrings
  • Core: Move generation performance improvement for Spider
  • Core: Move generation performance improvement for SoldierAnt
  • Perft: Converted project to nullable
  • Test: Move tests based on real games
  • Viewer: Added error message when opening a saved game of a type the engine cannot play

v0.12.3

  • Core: Fixed spider move generation
  • Engine: Converted project to nullable
  • Engine: Fixed licenses output
  • Engine: Fixed help output

v0.12.2

  • Viewer: Fixed bug where center/zoom buttons don't appear on new game
  • Viewer: Added dependency on Markdown.Avalonia
  • Viewer: Revamped about window with embedded license and changelog contents

v0.12.1

  • Engine: Fixed issue when program doesn't exit if input pipe closes
  • Viewer: Updated Avalonia to 0.10.14

v0.12

  • Updated all projects to .NET 6
  • Viewer: Updated Avalonia to 0.10.12
  • Viewer: Removed dependency on deprecated WebRequest APIs

v0.11.6

  • Restored the MSI install option with the new Mzinga.Viewer.Setup project

v0.11.5

  • Viewer: Added sound support for Windows, MacOS, and Linux
  • Viewer: Added options for free panning and zoom of game board
  • Viewer: Bottom buttons no longer render directly on top of board pieces
  • Viewer: Call out when an error came from the engine
  • Viewer: Fixed issue with AI playing too fast causing board state to become corrupted
  • Viewer: Fixed issue with trying to play moves in review mode
  • Viewer: Fixed issue with trying to play moves that can't even be parsed into move strings
  • Viewer: Re-arranged center, lift, zoom buttons

v0.11.4

  • Engine: Fixed bug where pondering starts after a game is over, causing an error
  • Viewer: Fixed bug where game over message is displayed more than once
  • Viewer: Update Avalonia to 0.10.7

v0.11.3

  • Core: Fixed crash when trying to stack all beetles and mosquitoes
  • Core: Fixed puzzle validation
  • Core: Fixed race condition where FixedCache.TryLookup accesses an entry being removed
  • Core.AI: Fixed OOM crash when getting Principal Variation where the game never ends
  • Test: Added more puzzle tests
  • Trainer: Added better exception logging during battles
  • Viewer: Fixed Store app icons

v0.11.2

  • Core.AI: Add functionality to get Principal Variation
  • Core.AI: Improve helper thread performance
  • Core.AI: Reduced memory allocations
  • Perft: Improve multi-threaded performance
  • Perft: Reduced memory allocations
  • Test: Added Move parsing tests and fixed bugs
  • Trainer: Puzzle candidates are now validated as actual puzzles
  • Viewer: Fixed bug where highlighting last move highlights origin when playing new piece

v0.11.1

  • Viewer: Fixed bug with creating folder to save config

v0.11

  • Engine/Viewer: Fixed bug where loading default config looked in working directory, not app entry-point
  • Viewer: Enable GPU rendering to improve performance
  • Viewer: Fix MacOS bundle for MzingaViewer
  • Viewer: Fixed issues with launching CLI engines
  • Viewer: Update Avalonia to 0.10.6
  • Added Mzinga.Viewer.Package project
  • Reduced binary sizes with TrimMode=link

v0.10.8

  • New icon
  • Core: Fixed casing of Move.PassString
  • Viewer: Allow parsing game strings from Engine output even if Mzinga thinks the moves are invalid
  • Perft: Allow passing in starting GameString

v0.10.7

  • Core: Simplified QueenBee valid moves for better performance
  • Core: Fixed wasteful memory usage by GameAI caches
  • Core: MoveSet reimplemented with FastAdd to improve performance
  • Core: Updated DefaultEngineConfig.xml with latest mergetop results
  • Perft: Fixed bug with parsing CLI arguments
  • Viewer: Fixed bug with missing Play/Review mode menu
  • Test: Added more Perft tests to catch move generator regressions

v0.10.6

  • Core: Fix issues with LastPieceMoved which cause the AI to try to play invalid moves

v0.10.5

  • Viewer: Fixed issues loading SGF files

v0.10.4

  • Core: Fixed a bug with generating the correct move notation
  • Engine: Fixed a bug that didn't output every valid move
  • Trainer: Fixed bug with exportai command and new version numbers
  • Trainer: Added GameString output to exceptions during battle

v0.10.3

  • Viewer: Remove deprecated "Mzinga" notation type

v0.10.2

  • Core: FastCore refactor to simplify code and to improve build and runtime performance

v0.10.1

  • Core: Fixed missing valid Spider moves
  • Engine: Perft calculations are no longer parallelized
  • Perft: Calculations can be parallelized with "-mt" flag
  • Internal code cleanup

v0.10

  • Ported projects to .NET 5
  • Viewer: Rebuilt on Avalonia, now runs on MacOS and Linux
  • Viewer: Added Light / Dark theme option
  • Viewer: Properly send SIGINT signal to cancel engine processing Linux and MacOS
  • Engine: Properly handle incoming SIGINT signals to cancel engine processing on Linux and MacOS

v0.9.21000.0

  • Ported projects to .NET Core 3.1
  • First Linux, MacOS builds for Engine, Trainer, Perft
  • No MSI installer, "portable" build only