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glTFRuntime.uplugin
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glTFRuntime.uplugin
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "20221201",
"FriendlyName": "glTFRuntime",
"Description": "Manage glTF files at runtime",
"Category": "Runtime",
"CreatedBy": "Roberto De Ioris",
"CreatedByURL": "https://github.com/rdeioris/",
"DocsURL": "https://github.com/rdeioris/glTFRuntime/blob/master/README.md",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/d2ed3709933d4608a3a8dd746cbc045d",
"SupportURL": "https://discord.gg/DzS7MHy",
"CanContainContent": true,
"IsBetaVersion": false,
"IsExperimentalVersion": false,
"Installed": true,
"Modules": [
{
"Name": "glTFRuntime",
"Type": "Runtime",
"LoadingPhase": "Default",
"WhitelistPlatforms": [ "Win64", "Mac", "Linux", "Android", "IOS" ]
},
{
"Name": "glTFRuntimeEditor",
"Type": "Editor",
"LoadingPhase": "Default",
"WhitelistPlatforms": [ "Win64", "Mac", "Linux" ]
}
],
"Plugins": [
{
"Name": "ProceduralMeshComponent",
"Enabled": true
}
]
}