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cell.cc
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cell.cc
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#include "cell.h"
#include <iostream>
using namespace std;
Cell::Cell() : type(' '), num_neighbors(0) {
for(int i=0; i<8; i++) {
neighbors[i] = 0;
}
piece = 0;
}
Cell::~Cell() {
for(int i=0; i < 8; i++) {
neighbors[i] = 0;
}
piece = 0;
}
void Cell::attachNeighbor(Cell *neighbor) {
neighbors[num_neighbors] = neighbor;
num_neighbors++;
}
void Cell::setType(char c) {
type = c;
}
GamePiece *Cell::getPiece() {
return piece;
}
void Cell::setPiece(GamePiece *piece) {
this->piece = piece;
}
GamePiece *Cell::releasePiece() {
GamePiece *ret = piece;
piece = 0;
return ret;
}
bool Cell::hasPlayer() {
return (piece && piece->isPlayer());
}
GamePiece *Cell::findPlayer() {
GamePiece *ret = 0;
for(int i=0; i<8; i++) {
if(neighbors[i] && neighbors[i]->hasPlayer()) {
ret = neighbors[i]->getPiece();
}
}
return ret;
}
void Cell::printCell() {
if(piece != 0) {
piece->printSelf();
}
else {
cout << type;
}
}
int Cell::canMove() {
return (piece != 0 && piece->isPickable())? 4 :
(piece != 0)? 0 :
(type == '.')? 1 :
(type == '+' || type == '#')? 2 :
(type == '/')? 3 : 0;
}