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card_deck_classes.py
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card_deck_classes.py
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import random
class Card:
def __init__(self, value, suit): # value between 1 and 14 inclusive. suit as string -> "Diamonds"
self.value = value
self.suit = suit
def __str__(self): # prints card
value = self.value
if value == 1:
value = "Ace"
elif value == 11:
value = "Jack"
elif value == 12:
value = "Queen"
elif value == 13:
value = "King"
return f"{value} of {self.suit}"
class Deck:
def __init__(self): # builds a deck of cards
self.deck = []
suits = ["diamonds", "clubs", "hearts", "spades"]
for value in range(1,14):
for suit in suits:
self.deck.append(Card(value, suit))
def __str__(self): # prints deck
cards = ""
for card in self.deck:
cards += str(card) + "\n"
return cards
def draw_card(self):
if len(self.deck) > 0:
return self.deck.pop(0) # pop() removes the item at a given index and returns the removed item
def add(self, other): # adds cards or other decks
if type(other) == Card: # adds a card to the deck
self.deck.append(other)
elif type(other) == Deck: # adds another deck to the deck
self.deck.extend(other.deck) # self.deck = self.deck + other.deck also works
return self
def shuffle(self):
random.shuffle(self.deck) # shuffle() is a method of the random class. It reorganizes items in a sequence.
return self
deck = Deck()
deck2 = Deck()
deck.add(deck2) # adds deck2 to deck
deck.shuffle() # shuffles deck
print(deck.draw_card()) # draws card from deck and prints it