Releases: kgar/foundry-vtt-tidy-5e-sheets
v5.9.2
v5.9.1
v5.9.0
What's Changed
Full Changelog: v5.8.0...v5.9.0
Important
For dnd5e 3.3.x 🦎
Tidy Integration: Custom Section Settings in Default Item Sheet
Tidy now injects the Section / Action Section fields in default item sheets. This is specifically to support users who would like to use the Tidy custom sections but for whatever reason are not using the Tidy item sheets, which are where these settings are natively presented.
What's New?
- Temp Max HP no longer performs "delta changes." If you have "-2" temp max HP and you change it to "-9", it no longer subtracts 9. It now just sets it to "-9". Delta changes were causing a great deal of clunkiness for users who leverage temp max HP reduction.
- More sections of the NPC abilities tab item tables now have Uses/Usage columns.
- Tidy now prevents the user from adding multiple races and backgrounds to a character. This was being enforced with item drops but not with the Add button on the table section.
- Item sheet hint paragraphs have been lined up properly with other content in the details tabs.
v6.1.3
What's Changed
- I18n: latest from weblate by @kgar in #794
- tidying: Exhaustion tooltip simplification by @kgar in #795
- I18n: latest from Weblate by @kgar in #796
Important
For dnd5e 4.0.x 🐉
Full Changelog: v6.1.2...v6.1.3
Localization
- Ukrainian translation, thanks to share-and-dont-care!
Some Tidying 🧹
- Default exhaustion tooltips are now generic (e.g., "Exhaustion Level 1," "Exhaustion Level 2," ...). The levels, tracker, and tooltips are still customizable in World Settings, but Tidy will no longer try to provide hints based on rulesets.
v6.1.2
What's Changed
- [#778] ui: Actor name and search bar height didn't scale with core pt size increase by @kgar in #786
- Bump rollup from 4.17.2 to 4.22.4 by @dependabot in #785
- chore: npm dependency updates and related fixes by @kgar in #788
- Translated using Weblate (Spanish) by @kgar in #791
- [#792] Header Controls API by @kgar in #793
Full Changelog: v6.1.1...v6.1.2
App V2 Header Controls API is Here
The Tidy API now has methods for adding custom header controls to all App V2 sheets. At this time, that would be all items, including containers, and Group sheets. See the API for more details and examples on how to use it.
- registerActorHeaderControls
- registerCharacterHeaderControls
- registerGroupHeaderControls
- registerItemHeaderControls
- registerNpcHeaderControls
- registerVehicleHeaderControls
Localization
- Spanish updates, thanks to benhid!
Maintenance 🔧
- As part of routine maintenance, various development tools were updated to stay current.
- Fixed: Actor names don't scale when setting the core font size higher. This fix was already applied to Tidy V5, so this is just V6 releasing the same fix.
v5.8.0
What's Changed
- Dnd5e 3.3.x the unbuttoning by @kgar in #789
- quick fix: removing global tabindex -1 code, cleanup by @kgar in #790
Full Changelog: v5.7.7...v5.8.0
Maintenance 🔧
- Because of issues related to Foundry keybinds and modules which leverage those keybinds, the majority of HTML buttons in Tidy 5e Sheets have been replaced with non-button equivalents. This is in an effort to cut down on recurrence of keybind issues.
- Removed a few settings and localization keys that are no longer relevant now that there are far less buttons.
- Minor style fixes and code cleanup.
v5.7.7
What's Changed
Full Changelog: v5.7.6...v5.7.7
[!IMPORTANT] For dnd5e 3.3.x 🦎
Maintenance 🔧
- Fixed: When setting the Foundry core font pt size to 9, the Actor Name input height would not scale appropriately.
v6.1.1
v6.1.0
What's Changed
- [#775] feat and bug: Item Sheets App V2 to resolve unable to open embedded items in compendium actors by @kgar in #776
- Prose mirror TLC and misc fixes by @kgar in #780
- [#740] Active Effect tab cell truncation and item active effects tab context menu support by @kgar in #783
Full Changelog: v6.0.0...v6.1.0
Important
For dnd5e 4.0.x 🐉
Item and Container Sheets, Meet App V2
Due to a bug with Tidy's use of the legacy item sheet API which was preventing opening embedded items in compendia, it is time to move item and container sheets forward into Foundry's App V2 framework.
Aside from a different frame, they are mostly unchanged.
What Else?
- Keep your secrets. The Group Sheet now supports secret blocks in the description tab.
- Everything makes more sense with context. Context menu support added to item effect tabs.
- The break is over. Active effect table cells now apply ellipsis truncation (...) when their contents are too long, rather than resorting to a line break.
For the devs
- ⚠ DEPRECATION NOTICE: "tidy5e-sheet.renderItemSheet" is now deprecated and is scheduled to be removed in Tidy V8.
- Unlike previous of my Tidy sheets, App V2 sheets fire their render hooks on every change cycle instead of just the first cycle. For this reason, if a module integrates using a base hook that is shared by Tidy and the default sheets, integrations with Tidy will have to account for Tidy not being a handlebars sheet.
v5.7.6
What's Changed
Full Changelog: v5.7.5...v5.7.6
Maintenance 🔧
- Updated group sheet editor styles to provide some minimal styling
- Added truncation for effects table cells
- Added support for Secret blocks in the new App V2 group sheet
- Added context menu for item effects