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Running [Make] in Apple M2 : Undefined symbols for architecture arm64 #87
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Hey. The OIDN (OpenImageDenoise) library (v1.2.4) that this project uses probably doesn't support Apple Silicon and I haven't looked into the newer releases for the library. For now, you can try disabling the denoiser. The dev branch has code that moves the denoiser behind a cmake option (defaulted to OFF) |
Does that mean this error won't happen if I run this program at the dev branch? |
Yes, and to confirm, you can try compiling the code from the dev branch and see if the linker error pops up again. |
I tried compiling the code from the dev branch and there was a new error, the compile failed.
Error
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Do you have SDL2 installed? https://github.com/knightcrawler25/GLSL-PathTracer/blob/master/INSTALL-MAC.txt |
Yeah, I installed sdl2 and open-image-denoise. The sdl2 version is 2.26.5.
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I've encountered the same problem in M2 chip. I've tried to build it in dev mode, which yields the following error info: How can I deal with it? Thanks. |
Im on an x86 mac, running MacOS 13.6.4 and I'm getting the same issue as the original poster. Wondering if anyone else has made any progress on this? |
I was able to build on an M2 with OIDN:
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Hi! I tried running this program on macOS with Apple Silicon (M2) Chip, but when running make I got an error:
I guess it doesn't work yet on macOS with Apple Silicon (M1) Chip?
Any recommendations how to bypass that?
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