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main.cpp
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main.cpp
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/* This file is part of mortar.
*
* mortar is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* mortar is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with mortar. If not, see <http://www.gnu.org/licenses/>.
*/
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <SDL2/SDL_keycode.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <stdexcept>
#include <vector>
#include "game/lsw/game.hpp"
#include "render/gl/renderer.hpp"
#include "log.hpp"
#include "state.hpp"
#define WIDTH 800
#define HEIGHT 600
using namespace Mortar;
int main(int argc, char **argv) {
if (SDL_Init(SDL_INIT_VIDEO)) {
DEBUG("failed to initialize SDL");
return -1;
}
State::getResourceManager().initialize();
State::getDisplayManager().initialize(Mortar::DisplayManager::GraphicsAPI::OPENGL, WIDTH, HEIGHT);
auto renderer = Render::GL::Renderer();
State::getSceneManager().initialize(&renderer);
auto game = Game::LSW::Game();
game.initialize();
// Start the clock
State::getClock().initialize();
// Game loop
bool shouldClose = false;
while (!shouldClose) {
State::getClock().update();
State::getSceneManager().render();
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_q) {
shouldClose = true;
} else if (event.key.keysym.sym == SDLK_a) {
State::animEnabled = !State::animEnabled;
} else if (event.key.keysym.sym == SDLK_r) {
State::animRate = State::animRate == 30.0f ? 1.0f : 30.0f;
} else if (event.key.keysym.sym == SDLK_p) {
State::printNextFrame = true;
} else if (event.key.keysym.sym == SDLK_i) {
switch (State::interpolate) {
case State::InterpolateType::NONE:
State::interpolate = State::InterpolateType::HERMITE;
break;
case State::InterpolateType::HERMITE:
State::interpolate = State::InterpolateType::NONE;
break;
};
}
} else if (event.type == SDL_QUIT) {
shouldClose = true;
}
}
}
State::getResourceManager().shutDown();
State::getSceneManager().shutDown();
SDL_Quit();
return 0;
}