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How would i go about detecting when a custom gamemode was entered in a diffrent mod, i only want a few mods to work in the custom gamemode.
The text was updated successfully, but these errors were encountered:
You could make a C# event run when joining that custom room the original mod made, then in the other mod you sub to that event.
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How would i go about detecting when a custom gamemode was entered in a diffrent mod, i only want a few mods to work in the custom gamemode.
The text was updated successfully, but these errors were encountered: