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README.md

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Navigation: DEDIS :: Cothority Template :: Service

Service Template

The template-service is an example of how to start a protocol from a service. The source-code is very well documented and explains a lot of details, so we will cover a more general overview here.

Each conode instantiates one service of each type. A service can load its configuration and save it for later use. It can receive requests from a client and can start new protocols. A service starts with the method defined in RegisterNewService:

// service.go
func init() {
	onet.RegisterNewService(Name, newService)
}

type Service struct {
	// We need to embed the ServiceProcessor, so that incoming messages
	// are correctly handled.
	*onet.ServiceProcessor
	path string
	// Count holds the number of calls to 'ClockRequest'
	Count int
}

// ...

func newService(c *onet.Context, path string) onet.Service {
	s := &Service{
		ServiceProcessor: onet.NewServiceProcessor(c),
		path:             path,
	}
	if err := s.RegisterHandlers(s.ClockRequest, s.CountRequest); err != nil {
		log.ErrFatal(err, "Couldn't register messages")
	}
	return s
}

In our example it creates a new Service-structure and registers the handlers that will be called by ONet if a client-request is received. The Service- structure embeds the onet.ServiceProcessor which is responsible for the correct routing of incoming client-requests to the handlers you register.

For convenience, the file api.go contains a Client-definition that clients can use to communicate with the service. You have to keep in mind that if a client instantiates a NewClient, this will not have a direct access to the service- structure. It can only communicate to the service through the SendProtobuf (or simple Send) call:

func (c *Client) Count(si *network.ServerIdentity) (int, error) {
	reply := &CountResponse{}
	err := c.SendProtobuf(si, &CountRequest{}, reply)
	if err != nil {
		return -1, err
	}
	return reply.Count, nil
}

This method takes a ServerIdentity as a destination for the message. It calls SendProtobuf which is a wrapper around marshalling and unmarshalling of the messages. The reply has to be initialized beforehand, so that SendProtobuf can correctly unmarshal the result received from the service.

Once a client calls NewClient().Count(si), a message will be sent to the service of conode si and the Service.CountRequest-method will be called. In this method the counter is returned through the network, and SendProtobuf unmarshals the response to the reply so that the count of calls to ClockRequest can be returned.