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EDIT:
An idea came to my head while I was writing this description, and the solution turned out to be increasing height of the floor body (before it had 1 height as you can see above). For anyone having the same problem in future, try this solution :)
But still, is there any way to prevent such behaviour when we deal with very thin objects?
The text was updated successfully, but these errors were encountered:
Unfortunately very thin objects like this will cause problems so you should increase the thickness until it becomes stable (see #5). If you'd like them to appear thinner though, then try doing that during rendering instead.
Yeah, it seems to be this case exactly :) when I was starting this thread I didn't even realise that I'm in a wireframe mode, in regular rendering mode it seems that I can do whatever I want :)
Hi, I have a problem where one body overlaps with another after collision:
The wheel falls on the ground (flat line below) due to gravity, below are lines of code which are used to create both bodies:
Could anyone tell me what am I doing wrong?
EDIT:
An idea came to my head while I was writing this description, and the solution turned out to be increasing height of the floor body (before it had 1 height as you can see above). For anyone having the same problem in future, try this solution :)
But still, is there any way to prevent such behaviour when we deal with very thin objects?
The text was updated successfully, but these errors were encountered: