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I'm creating a game.
where functionality is user select a top arrow and drop the ball, and I make an API call to decide the bottom slot.
I need guidance on creating dynamic paths from the selected arrow to the determined slot. How can I achieve this functionality efficiently within Matter.js, considering possible obstacles? Any code examples or tips would be greatly appreciated.
The text was updated successfully, but these errors were encountered:
If you can provide more details or a minimal example of your game, it'd be easier to write a concrete answer. If there are only a small number of possible paths, you could precompute/simulate a bunch of paths in advance, categorize them according to slots, then pick one corresponding to the slot you want and run the animation. Another approach, depending on your use case, may be to add invisible walls or apply forces to steer the ball to the intended destination.
I'm creating a game.
where functionality is user select a top arrow and drop the ball, and I make an API call to decide the bottom slot.
I need guidance on creating dynamic paths from the selected arrow to the determined slot. How can I achieve this functionality efficiently within Matter.js, considering possible obstacles? Any code examples or tips would be greatly appreciated.
The text was updated successfully, but these errors were encountered: