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FPS affects physics! #885
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Indeed, I experience the same effect. |
And what to do? I need the same results on server and client... |
There's a PR all about timing inconsistencies. Regardless, you should fix your timestep to achieve determinism. |
Pretty much as @wmike1987 says (thanks!) |
I experience the same problem (wich sound to me logical unless you use fixed time step you IMHO cannot get same results specially with float computation), I fixed it by using fixed time (and integer) step (see below), this solution may be added as an option of the Engine.update ?
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Closing this thread to refer to updates in #702 on this topic, thanks again for the reports here. |
Hello. I have simulation (game plinko) - balls falling down from exact coordinates into baskets. Repeating the same simulation over and over, results are different!
Also, when I slow down time the simulation results become very different.
I made this issue, beause I need same results in multiple simulations using same exact fall coordinates.
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