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Sound problems in Suport Bomberman 2 #43
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That's strange, I'm unable to reproduce this on my end (Windows 7, using latest git build). |
It works with fine with the pocketsnes-libretro core. I guess this might be caused by snes9x-next being more demanding on low-end hardware than pocketsnes. |
PocketSNES is based on a very old version of SNES9x. Sound is generally terrible on PocketSNES compared to how the real SNES should sound like. You could try CatSFC to see if that still runs at acceptable performance levels on something like a Pi/Pi2. |
This problem may be solved by the latest commits. |
There are massive sound problems when playing Super Bomberman 2: In most menu screens and in the actual game, you can only hear sound for ~1 second. Then it mutes competely for the rest of the match/screen.
I do not encounter these problems when playing Donkey Kong Country.
I'm using snes9x-next's latest git revision (self-compiled with gcc 4.9.2) on an ODROID-C1 running ArchLinuxARM with ALSA (no pulseaudio) and framebuffer (no X11).
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