Blunder preventer feature #11397
nicalvarez
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Hi there,
I was Inspired by Dan Heisman's book: Is your move safe?, and a feature on the Aimchess website: Blunder preventer.
In both of them you are given a position and two or more moves, and you need to determine which of those are safe and which are blunders.
I think it is possible to automatically generate this kind of puzzles in the same vein as generated tactical puzzles, by simply taking the move that came before a tactical opportunity and offering as options that blunder and an alternative good move (not necessarily the best one).
What do you think?
I'm willing to do some prototype if anyone would guide me with that part of the codebase.
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