From 3483a2817153d4e96d22c4d9b149636365e7e8ea Mon Sep 17 00:00:00 2001 From: Daniel McNab <36049421+DJMcNab@users.noreply.github.com> Date: Fri, 20 Sep 2024 17:12:13 +0100 Subject: [PATCH] Remove wgpu-profiler from our "public" API The API is still there, but it is directly documented as unsupported. --- vello/Cargo.toml | 17 +++++++++++++++-- vello/src/lib.rs | 8 +++++++- 2 files changed, 22 insertions(+), 3 deletions(-) diff --git a/vello/Cargo.toml b/vello/Cargo.toml index ed9859a5..abac18f9 100644 --- a/vello/Cargo.toml +++ b/vello/Cargo.toml @@ -16,11 +16,24 @@ default = ["wgpu"] # bump-allocated GPU memory. # TODO: Turn this into a runtime option used at resolve time and remove the feature. bump_estimate = ["vello_encoding/bump_estimate"] -hot_reload = ["vello_shaders/compile"] +# Adds labels to buffers created by Vello. +# May improve debugability at the cost of slightly higher memory usage (TODO: We should just not make these optional). buffer_labels = [] -debug_layers = [] wgpu = ["dep:wgpu"] + +# Development only features + +# Enables debug features when using the "async" pipeline. +# This is only intended for development of Vello itself. +debug_layers = [] +# Enables an embedded wgpu-profiler profiler. +# This is only intended for development of Vello itself. +# It is currently known to not work - see https://github.com/linebender/vello/issues/678 wgpu-profiler = ["dep:wgpu-profiler"] +# Enables hot reloading of Vello shaders. +# This is only intended for development of Vello itself. +# In practise, this won't compile outside of the Vello repository. +hot_reload = ["vello_shaders/compile"] [lints] workspace = true diff --git a/vello/src/lib.rs b/vello/src/lib.rs index 336b3ff8..d8e7f116 100644 --- a/vello/src/lib.rs +++ b/vello/src/lib.rs @@ -229,11 +229,13 @@ pub enum Error { /// See [`wgpu_profiler::CreationError`] for more information. #[cfg(feature = "wgpu-profiler")] #[error("Couldn't create wgpu profiler")] + #[doc(hidden)] // End-users of Vello should not have `wgpu-profiler` enabled. ProfilerCreationError(#[from] wgpu_profiler::CreationError), /// Failed to compile the shaders. #[cfg(feature = "hot_reload")] #[error("Failed to compile shaders:\n{0}")] + #[doc(hidden)] // End-users of Vello should not have `hot_reload` enabled. ShaderCompilation(#[from] vello_shaders::compile::ErrorVec), } @@ -253,8 +255,12 @@ pub struct Renderer { debug: Option, target: Option, #[cfg(feature = "wgpu-profiler")] + #[doc(hidden)] // End-users of Vello should not have `wgpu-profiler` enabled. + /// The profiler used with events for this renderer. This is *not* treated as public API. pub profiler: GpuProfiler, #[cfg(feature = "wgpu-profiler")] + #[doc(hidden)] // End-users of Vello should not have `wgpu-profiler` enabled. + /// The results from profiling. This is *not* treated as public API. pub profile_result: Option>, } // This is not `Send` (or `Sync`) on WebAssembly as the @@ -350,7 +356,6 @@ impl Renderer { #[cfg(feature = "debug_layers")] debug, target: None, - // Use 3 pending frames #[cfg(feature = "wgpu-profiler")] profiler: GpuProfiler::new(GpuProfilerSettings { ..Default::default() @@ -486,6 +491,7 @@ impl Renderer { /// Reload the shaders. This should only be used during `vello` development #[cfg(feature = "hot_reload")] + #[doc(hidden)] // End-users of Vello should not have `hot_reload` enabled. pub async fn reload_shaders(&mut self, device: &Device) -> Result<(), Error> { device.push_error_scope(wgpu::ErrorFilter::Validation); let mut engine = WgpuEngine::new(self.options.use_cpu);