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This covers parameter handling for entry points along with semantics and inter-stage signature construction.
SV_GroupIndex
SV_DispatchThreadID
The text was updated successfully, but these errors were encountered:
Make sure that microsoft/hlsl-specs#309 is accounted for in the plan here.
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Notes for some workstream planning are in this gist.
tex3d
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This covers parameter handling for entry points along with semantics and
inter-stage signature construction.
Milestones
Compile a runnable shader from clang (#7)
SV_GroupIndex
andSV_DispatchThreadID
used with basic scalar/vector input types for target shader.Compile particle_life.hlsl (#20)
Compile all DML shaders, and they pass the validator (#11)
Render Simple Triangle (#13)
Render Textured Triangle (#14)
Render Mesh (#15)
Pixel and Vertex Shaders (#16)
Mesh Shaders (#17)
Ray Tracing (#18)
V1 Release (#19)
The text was updated successfully, but these errors were encountered: