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coup_script.py
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coup_script.py
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# This is the script for the card game Coup
import random
import copy
# Making a list of the character cards
char_deck = ['Duke', 'Assassin', 'Ambassador', 'Captain', 'Contessa'] * 3
random.shuffle(char_deck)
# Making a class for the players
class Player:
def __init__(self, name):
self.name = name
self.cards = [[char_deck.pop(), 'hidden'], [char_deck.pop(), 'hidden']]
self.coins = 2
self.revealed = []
# method to get player stats
def player_stats(self):
print(self.name)
for x in self.cards:
print(str(x[0]) + ": " + x[1])
print('Coins:', self.coins)
# making a list of the players
players = {}
# making an order of players
order_of_players = []
############# START OF MOD ACTIONS #############
# this method prints everything a mod needs, including the rules and explanation of the mod actions
def help():
print('''
Set Up:
1. Shuffle all character cards and deal 2 to each player.
2. Character cards are face down, but players can look at them at any time
3. Give each player 2 coins
Rules:
Players have 2 influence represented by their face down character cards. If they lose an influence, they need to reveal one of their face down cards. Once all influence is gone, they are exiled and out of the game.
Gameplay:
Game is played in turns.
The player must choose one action and cannot pass.
After the action, other players can either challenge or counteract that action, or else that action automatically succeed.
Once a player loses all their influence, they are exiled and out of the game. their cards remain face up and their coins return to the treasury.
Actions:
Some actions (Character Actions) require a specific character card. A player may tell the truth or bluff.
1. Shuffle all character cards and deal 2 to each player.
2. Character cards are face down, but players can look at them at any time
3. Give each player 2 coins
Some actions (Character Actions) require a specific character card. A player may tell the truth or bluff.
General Actions:
Income: Take 1 coin from the treasury.
Foreign Aid: Take 2 coins from the treasury (can be blocked by Duke).
Coup: Pay 7 coins to the Treasury and target another player. That player immediately loses an influence. If you start yoru turn with 10 or more coins, you are required to Coup.
Character Cards and their Actions:
Duke - Tax: Take 3 coins from the treasury.
Assassin - Assassinate: Pay 3 coins to the treasury and assinate another player. If successful, the player loses an influence. (Can be blocked by Contessa)
Captain - Steal: Take 2 coins from another player. If they have only one coin, take only one. (Can be blocked by Ambassador or the Captain)
Ambassador - Exchange: Take 2 random cards from the character. Switch any character cards you want. Return two cards to the deck.
Counteractions:
Counteractions are used to block a player\'s action. They require character cards, but may also be bluffed like actions.
Duke - Blocks Foreign Aid
Contessa - Blocks Assassination. Assassin still needs to pay the 3 coins.
Ambassador/Captain - Blocks Stealing
Challenges:
Any action or counteraction that requires characters may be challenged. Once an action or counteraction is declared, other players must be given the opportunity to challenge. Once play continues, challenges cannot be retroactively issued.
Once a player is challenged, they must show the character card that was required for their action or counteraction. If they have the card, the can shuffle that card into the deck and take a replacement card. Then the challenger loses one influence. If they didn\'t have the card, then they lose influence instead.
Mod Actions:
help - prints all available information. Quite the info dump.
help_rules - prints information on the rules
help_actions - prints information on the mod actions
init [player1] [player2] [playern] - initializers players into the game. Takes 3 - 6 players as inputs and automatically gives them 2 character cards and coins.
stats_mod - prints all information about the current game. Should only be seen by the mod
stats - prints limited information about the current game, like player coins and revealed cards. Meant to be copy pasted by mod to show players
add [player] [number] - add coins to specificed player
remove [player] [number] - remove coins from specified player
get_two - shows two cards from the deck and shuffles it
add_char [character1] [character2] [charactern] - adds specificed character cards to the deck
exchange [player] [character1] [optional character2] - changes the player\'s card to the specified cards. Automatically adds the discarded cards back to the deck. Usually used in conjunction with get_two. WARNING: EASILY ABUSABLE AND POTENTIALLY GAME BREAKING, USE WITH CAUTION!!!!
replace [player] [character] - replaces a player\'s specified card with a random card from the deck. The deck is shuffled after.
kill [player] [character] - reveals the specified player\'s card. No option to undo, but perhaps exchange can break it, so don\'t try it.
''')
# prints the rules
def help_rules():
print('''
Set Up:
1. Shuffle all character cards and deal 2 to each player.
2. Character cards are face down, but players can look at them at any time
3. Give each player 2 coins
Rules:
Players have 2 influence represented by their face down character cards. If they lose an influence, they need to reveal one of their face down cards. Once all influence is gone, they are exiled and out of the game.
Gameplay:
Game is played in turns.
The player must choose one action and cannot pass.
After the action, other players can either challenge or counteract that action, or else that action automatically succeed.
Once a player loses all their influence, they are exiled and out of the game. their cards remain face up and their coins return to the treasury.
Actions:
Some actions (Character Actions) require a specific character card. A player may tell the truth or bluff.
1. Shuffle all character cards and deal 2 to each player.
2. Character cards are face down, but players can look at them at any time
3. Give each player 2 coins
Some actions (Character Actions) require a specific character card. A player may tell the truth or bluff.
General Actions:
General Actions:
Income: Take 1 coin from the treasury.
Foreign Aid: Take 2 coins from the treasury (can be blocked by Duke).
Coup: Pay 7 coins to the Treasury and target another player. That player immediately loses an influence. If you start yoru turn with 10 or more coins, you are required to Coup.
Character Cards and their Actions:
Duke - Tax: Take 3 coins from the treasury.
Assassin - Assassinate: Pay 3 coins to the treasury and assinate another player. If successful, the player loses an influence. (Can be blocked by Contessa)
Captain - Steal: Take 2 coins from another player. If they have only one coin, take only one. (Can be blocked by Ambassador or the Captain)
Ambassador - Exchange: Take 2 random cards from the character. Switch any character cards you want. Return two cards to the deck.
Counteractions:
Counteractions are used to block a player\'s action. They require character cards, but may also be bluffed like actions.
Duke - Blocks Foreign Aid
Contessa - Blocks Assassination. Assassin still needs to pay the 3 coins.
Ambassador/Captain - Blocks Stealing
Challenges:
Any action or counteraction that requires characters may be challenged. Once an action or counteraction is declared, other players must be given the opportunity to challenge. Once play continues, challenges cannot be retroactively issued.
Once a player is challenged, they must show the character card that was required for their action or counteraction. If they have the card, the can shuffle that card into the deck and take a replacement card. Then the challenger loses one influence. If they didn\'t have the card, then they lose influence instead.
''')
# prints the mod actions and explanations for using them
def help_actions():
print('''
Mod Actions:
help - prints all available information. Quite the info dump.
help_rules - prints information on the rules
help_actions - prints information on the mod actions
init [player1] [player2] [playern] - initializers players into the game. Takes 3 - 6 players as inputs and automatically gives them 2 character cards and coins.
stats_mod - prints all information about the current game. Should only be seen by the mod
stats - prints limited information about the current game, like player coins and revealed cards. Meant to be copy pasted by mod to show players
add [player] [number] - add coins to specificed player
remove [player] [number] - remove coins from specified player
get_two - shows two cards from the deck and shuffles it
add_char [character1] [character2] [charactern] - adds specificed character cards to the deck
exchange [player] [character1] [optional character2] - changes the player\'s card to the specified cards. Automatically adds the discarded cards back to the deck. Usually used in conjunction with get_two. WARNING: EASILY ABUSABLE AND POTENTIALLY GAME BREAKING, USE WITH CAUTION!!!!
replace [player] [character] - replaces a player\'s specified card with a random card from the deck. The deck is shuffled after.
kill [player] [character] - reveals the specified player\'s card. No option to undo, but perhaps exchange can break it, so don\'t try it.
''')
# making some methods to view the stats
def stats_mod():
print('\nNumber of characters in deck:', len(char_deck))
for x in order_of_players:
print()
players[x].player_stats()
print()
# shows the names of the players and their coins
def stats():
for x in order_of_players:
print()
print(x)
print("Coins:", players[x].coins)
if len(players[x].revealed) != 0:
print("Revealed: ", end="")
for elem in players[x].revealed:
print(elem, end=" ")
print()
print()
# adds coins to a player
def add(player, coins):
coins = int(coins)
player.coins = player.coins + coins
# removes coins from a player
def remove(player, coins):
coins = int(coins)
if player.coins >= coins:
player.coins = player.coins - coins
else:
player.coins = 0
# initalizes the players
def init(player_list):
global players, order_of_players, char_deck
players = {}
order_of_players = []
char_deck = ['Duke', 'Assassin', 'Ambassador', 'Captain', 'Contessa'] * 3
random.shuffle(char_deck)
print("Initialized: ", end='')
for x in player_list:
print(x, end=' ')
players[x] = Player(x)
order_of_players.append(x)
print('\n')
# shows two characters from the deck (read-only)
def get_two():
print(char_deck[-1], char_deck[-2] + '\n')
random.shuffle(char_deck)
# now need to add characters back to the deck
def add_char(*args):
for x in args:
char_deck.append(x.capitalize())
random.shuffle(char_deck)
# if abused by mod, this doesn't stop the mod from reviving a dead player by
# exchanging two cards with new cards, or restoring a card to a player by
# exchanging two cards with new cards when a player only has 1 left.
# input validation has not yet been made for if the mod grants a player
# cards that are not available in the deck; this behavior may break the system
# finally, exchanging 1 card when a player has 2 cards will swap the first card
# with the new card, do not do this
def exchange(player, card1, card2=None):
card1 = card1.capitalize()
if card2 == None: # there is one hidden card
for i, card in enumerate(player.cards): # card[0] is the name of the card, card[1] is the state (hidden or revealed)
if card[1] == 'hidden':
# return card to deck
char_deck.append(card[0])
# add card1 to player
player.cards[i][0] = card1
# remove card1 from deck
char_deck.remove(card1)
else: # if you are replacing with 2 cards, both cards held by the player are hidden (replace both)
card2 = card2.capitalize()
char_deck.append(player.cards[0][0])
char_deck.append(player.cards[1][0])
player.cards[0][0] = card1
player.cards[1][0] = card2
char_deck.remove(card1)
char_deck.remove(card2)
random.shuffle(char_deck)
# reveals a character card
def kill(player, str):
str = str.capitalize()
for x in player.cards:
if x[0] == str and x[1] == 'hidden':
x[1] = 'revealed'
player.revealed.append(x[0])
break
# replaces the player's character card with a random card from the deck
def replace(player, str):
str = str.capitalize()
for x in player.cards:
if x[0] == str and x[1] == 'hidden':
x[0] = char_deck.pop()
char_deck.append(str)
break
random.shuffle(char_deck)
############# END OF MOD ACTIONS #############
# testing
'''
init('Alan', 'Colin', 'Wilson')
players['Alan'].player_stats()
kill(players['Alan'], 'Assassin')
stats()
replace(players['Alan'], 'Duke')
players['Alan'].player_stats()
remove(players['Alan'], 2)
players['Alan'].player_stats()
stats()
'''
# utility functions
# non-case sensitive comparison
def str_in_list(s, str_list):
for elem in str_list:
if s.lower() == elem.lower():
return True
return False
'''
Checks the following:
- [Number] arguments can be cast properly to ints
- The # of arguments is correct
- The player being referenced is in the player list
- [Card] arguments are valid
'''
def command_verified(cmd_tokens, players):
if len(cmd_tokens) < 1:
return False
cards = ['Duke', 'Assassin', 'Captain', 'Ambassador', 'Contessa']
cmd = cmd_tokens[0]
if cmd in ["help", "help_rules", "help_actions", "stats", "stats_mod", "get_two"]:
return len(cmd_tokens) == 1
elif cmd == "init":
return len(cmd_tokens) >= 4 and len(cmd_tokens) <= 7 # allow 3 to 6 players, plus the "init" token in the command
# require that players is initialized by init before running player-specific commands (add, remove, etc.)
if len(players) > 0:
if cmd == "add" or cmd == "remove":
# verifies that the number argument is castable
try:
int(cmd_tokens[2])
return len(cmd_tokens) == 3 and cmd_tokens[1] in players.keys()
except ValueError:
return False
elif cmd == "exchange":
if len(cmd_tokens) == 3:
return cmd_tokens[1] in players.keys() and str_in_list(cmd_tokens[2], cards)
elif len(cmd_tokens) == 4:
return cmd_tokens[1] in players.keys() and str_in_list(cmd_tokens[2], cards) and str_in_list(cmd_tokens[3], cards)
else:
return False
elif cmd == "replace" or cmd == "kill":
return len(cmd_tokens) == 3 and str_in_list(cmd_tokens[2], cards) and cmd_tokens[1] in players.keys()
else:
return False
else:
return False
def function_signature(cmd):
if cmd in ["help", "help_rules", "help_actions", "stats", "stats_mod", "get_two"]:
return cmd
elif cmd == "init":
return "init [player1] [player2] [...] [playern]"
elif cmd in ["add", "remove"]:
return cmd + " [player] [number]"
elif cmd == "exchange":
return "exchange [player] [card1] [optional, card2]"
elif cmd in ["replace", "kill"]:
return cmd + " [player] [card]"
else:
return "not found"
# game loop
while True:
cmd_tokens = input("Enter command: ").lower().split()
invalid_input = (len(cmd_tokens) < 1) or not command_verified(cmd_tokens, players)
while invalid_input:
if len(cmd_tokens) < 1:
cmd_tokens = input("\nEmpty command entered, please try again.\nEnter command: ").lower().split()
elif function_signature(cmd_tokens[0]) == "not found":
cmd_tokens = input("\nCommand not found, please try again.\nEnter command: ").lower().split()
else:
print("\nIncorrect command arguments. Function signature of " + str(cmd_tokens[0]) + " is: ")
print(function_signature(cmd_tokens[0]))
print("\nCheck that you have initialized players, that the player and card names are matching \nand that number arguments can be converted to integers.\n")
cmd_tokens = input("Enter command: ").lower().split()
invalid_input = (len(cmd_tokens) < 1) or not command_verified(cmd_tokens, players)
# call functions here, now that they're verified to be correct:
cmd = cmd_tokens[0]
if cmd == "help":
help()
elif cmd == "help_rules":
help_rules()
elif cmd == "help_actions":
help_actions()
elif cmd == "stats":
stats()
elif cmd == "stats_mod":
stats_mod()
elif cmd == "get_two":
get_two()
elif cmd == "init":
init(cmd_tokens[1:])
elif cmd == "add":
add(players[cmd_tokens[1]], cmd_tokens[2])
elif cmd == "remove":
remove(players[cmd_tokens[1]], cmd_tokens[2])
elif cmd == "exchange":
if len(cmd_tokens) == 4:
exchange(players[cmd_tokens[1]], cmd_tokens[2], cmd_tokens[3])
elif len(cmd_tokens) == 3:
exchange(players[cmd_tokens[1]], cmd_tokens[2])
elif cmd == "replace":
replace(players[cmd_tokens[1]], cmd_tokens[2])
elif cmd == "kill":
kill(players[cmd_tokens[1]], cmd_tokens[2])