Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Drag with Phaser Box2D plugin on Mobile Device #348

Open
GoogleCodeExporter opened this issue Apr 16, 2016 · 0 comments
Open

Drag with Phaser Box2D plugin on Mobile Device #348

GoogleCodeExporter opened this issue Apr 16, 2016 · 0 comments

Comments

@GoogleCodeExporter
Copy link

What steps will reproduce the problem?
1. Run Phaser Game on mobile Device
2. game.physics.box2d.mouseDragStart(game.input.activePointer);

What is the expected output? What do you see instead?
I want to drag with the touch in the mobile

What version of the product are you using? On what operating system?
Phaser Box2D Plugin

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 19 Aug 2015 at 4:57

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant