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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="King Craft"
config/description="Proof of concept platform game."
run/main_scene="res://Scenes/Stage_01.tscn"
config/icon="res://icon.png"
[display]
window/size/width=320
window/size/height=180
window/size/test_width=480
window/size/test_height=270
window/stretch/mode="2d"
window/stretch/aspect="keep"
window/2d/use_pixel_snap=false
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[layer_names]
2d_physics/layer_1="king"
2d_physics/layer_2="solids"
2d_physics/layer_3="background"
2d_physics/layer_4="back props"
2d_physics/layer_5="front props"
[rendering]
2d/snapping/use_gpu_pixel_snap=true
environment/default_environment="res://default_env.tres"
quality/2d/use_pixel_snap=true