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Releases: luxtorpeda-dev/luxtorpeda

v65.1.0

22 Jun 21:01
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Full Changelog: v65.0.1...v65.1.0

v65.0.1

14 Jun 02:53
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What's Changed

  • Fix issue with hash check, with game with multiple options using the same engine with different extraction options by @d10sfan in #219

Full Changelog: v65.0.0...v65.0.1

v65.0.0

09 Jun 17:27
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What's Changed

  • Detect zip automatically instead of metadata prompt, update to v2 json by @d10sfan in #210
  • Use notices instead of information key for showing engine notices by @d10sfan in #212
  • Add support for 7z extraction by @d10sfan in #213
  • Remove copy_only, auto-detect instead by @d10sfan in #214
  • Created config struct, in place of manually parsing config.json file. Moved config.json to ~/.config/luxtorpeda. Install hash check is now default to on by @d10sfan in #215
  • Code cleanup & refactoring packages schema to be more maintainable. Normally client updates are not required for packages updates, but this release or later will be needed for future package updates. by @d10sfan in #216

Full Changelog: v64.0.0...v65.0.0

v64.0.0

26 May 20:52
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What's Changed

  • Switch to automatic versioning, using cargo release, and releasing based on git tag by @d10sfan in #204
  • Add support for global steam cloud setting in config by @d10sfan in #205
  • Option to Disable Extraction/Install Step on Each Run, Switch to using sha2 for hashing by @d10sfan in #206
  • Use github action cache for godot template, to improve build time by @d10sfan in #207

Full Changelog: v63...v64.0.0

Version 63

20 Apr 16:04
241d1e0
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63.0 (2023-04-20)

  • Switch to using Steam Linux Runtime - Sniper for the built engines. This provides newer tooling for builds, which should make future development easier, for example being able to build qt 5.15 and have gcc 10 available. The 100+ engines have been re-built. Note that previous clients should still work on the older soldier, but any new updates will only happen to sniper (this client and above). If you run into any issues with the engines, please open a new issue in the packages repo.
  • Rust panics, if they occur, should now be caught and displayed in the Godot UI.
  • [dreamer] Use steamlocate v2 alpha
  • Bump h2 from 0.3.15 to 0.3.17

What's Changed

Full Changelog: v62...v63

Version 62

29 Mar 20:10
50c4181
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62.0 (2023-03-29)

  • [striezel] Update dependencies
  • Bump tokio from 1.22.0 to 1.23.1
  • Bump bzip2 from 0.4.3 to 0.4.4
  • [dreamer] Remove dependency on steam-vdf and nom = 1.2.4
  • Upgrade Rust to 1.68
  • Upgrade Godot to 3.5.2

What's Changed

New Contributors

Full Changelog: v61...v62

Version 61

29 Nov 23:35
90cf96e
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61.0 (2022-11-29)

Everything from Pre-release 60.0 plus

  • Add theme for tooltip, to improve readability
  • Fixes to github action workflows, for deprecated actions
  • Build custom Godot export template, to decrease the size of the resulting build

Version 60

17 Nov 16:34
2c040cd
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Version 60 Pre-release
Pre-release

Pre-release 60.0 (2022-11-17)

What's Changed

Full Changelog: https://github.com/luxtorpeda-dev/luxtorpeda/blob/master/CHANGELOG.md#pre-release-600-2022-11-17

Version 59

31 Aug 21:15
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59.0 (2022-08-31)

  • Workaround for dpi scaling calculation with high refresh rate
  • Update to rust 1.63
  • Fix for steam deck crash with new dpi workaround

Version 57

15 Aug 17:32
2ea29b5
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57.0 (2022-08-15)

What's Changed

New Contributors

Full Changelog: v56...v57