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char.cpp
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char.cpp
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#include "char.h"
#include "QDebug"
Char::Char(int numero_joueur)
{
this->angleHorizontal = 0;
this->angleVertical = 0;
this->deplacement = L/10;
this->nbObus2 = 6;
this->nbObus3 = 1;
this->alive = true;
this->vie = 10;
this->orientation = 0; // orientation, 0 haut, 1 gauche, 2 bas, 3 droite
if(numero_joueur == 1){
this->texture_Corps = new QPixmap(":/sprites/ressources/Char_corps.png") ;
this->texture_Cannon = new QPixmap(":/sprites/ressources/Char_cannon.png") ;
}
else{
this->texture_Corps = new QPixmap(":/sprites/ressources/Char_corps_2.png") ;
this->texture_Cannon = new QPixmap(":/sprites/ressources/Char_cannon.png") ;
}
}
int Char::getNbObus2() const{
return this->nbObus2;
}
int Char::getNbObus3() const{
return this->nbObus2;
}
void Char::enlever_pv(int degats)
{
this->vie = this->vie - degats;
}
int Char::get_pv()
{
return this->vie;
}
void Char::tir_Obus(int type_obus){
switch(type_obus){
case 2:
this->nbObus2 -= 1;
break;
case 3:
this->nbObus3 -= 1;
break;
default:
break;
}
}
int Char::getOrientation() const{
return this->orientation;
}
void Char::setOrientation(int value){
this->orientation = value;
}
void Char::enlever_Deplacement(int value){
this->deplacement = this->deplacement-value;
}
bool Char::deplacement_Possible(int penalite_deplacement){
if(this->deplacement>= penalite_deplacement){
return true;
}
return false;
}
void Char::reset_Deplacement(){
this->deplacement = L/10;
}
QPixmap Char::get_Texture_Corps(){
return *texture_Corps;
}
QPixmap Char::get_Texture_Cannon(){
return *texture_Cannon;
}
void Char::setTextureCorps(QPixmap* newTexture){
this->texture_Corps = newTexture;
}
void Char::setTextureCannon(QPixmap* newTexture){
this->texture_Cannon= newTexture;
}
void Char::changer_Position(int x, int y, int penalite_deplacement){
if(this->deplacement_Possible(penalite_deplacement)){
this->pos.setX(this->pos.x()+x);
this->pos.setY(this->pos.y()+y);
this->enlever_Deplacement(penalite_deplacement);
}
}
int Char::getX() const{
return this->pos.x();
}
int Char::getY() const{
return this->pos.y();
}
int Char::get_nb_Deplacement_Possible(){
return this->deplacement/5;
}
void Char::setPosition(int x, int y){
this->pos.setX(x);
this->pos.setY(y);
}
int Char::getAngle_horizontal() const{
return this->angleHorizontal;
}
int Char::getAngle_vertical() const{
return this->angleVertical;
}
void Char::changer_angle_horizontal(int angle)
{
this->angleHorizontal = angle;
}
void Char::changer_angle_vertical(int angle)
{
this->angleVertical = angle;
}