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Can't run metal with validation layer on Xcode #659
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Alright so this seems to be a problem with the debug functionality of this crate in Running in release mode works at least now as a work-around. |
Yeah, it's a duplicate of #645 (which we should definitely fix), see that for a workaround as well. |
I'm trying to run a simple app in Xcode to test our conversion to objc2 which runs somewhat fine outside of Xcode (we can render stuff at least).
However, when running under Xcode with the validation layers enabled for metal, we get the following error:
Could it be that objc2 gets confused because now we're talking to a
CaptureMTLDevice
rather then aMTLDevice
?I think it's mostly complaining here because this is the first function we call at startup (or one of the first), if I comment this out it complains about the next function.
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