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This repository has been archived by the owner on Apr 10, 2019. It is now read-only.
They make sense in the original design, but here I feel it'd be a bit of a nuisance to take care of.
Instead, little transient bonuses could be applied after sleeping or eating, freeing inventory space and DECORATE complexity that I can instead use in enemy logic.
The text was updated successfully, but these errors were encountered:
They make sense in the original design, but here I feel it'd be a bit of a nuisance to take care of.
Instead, little transient bonuses could be applied after sleeping or eating, freeing inventory space and DECORATE complexity that I can instead use in enemy logic.
The text was updated successfully, but these errors were encountered: