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ReusableObjectHolder.h
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ReusableObjectHolder.h
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#ifndef FWCore_Utilities_ReusableObjectHolder_h
#define FWCore_Utilities_ReusableObjectHolder_h
// -*- C++ -*-
//
// Package: FWCore/Utilities
// Class : ReusableObjectHolder
//
/**\class edm::ReusableObjectHolder ReusableObjectHolder "ReusableObjectHolder.h"
Description: Thread safe way to do create and reuse a group of the same object type.
Usage:
This class can be used to safely reuse a series of objects created on demand. The reuse
of the objects is safe even across different threads since one can safely call all member
functions of this class on the same instance of this class from multiple threads.
This class manages the cache of reusable objects and therefore an instance of this
class must live as long as you want the cache to live.
The primary way of using the class it to call makeOrGetAndClear
An example use would be
\code
auto objectToUse = holder.makeOrGetAndClear(
[]() { return new MyObject(10); }, //makes new one
[](MyObject* old) {old->reset(); } //resets old one
);
\endcode
If you always want to set the values you can use makeOrGet
\code
auto objectToUse = holder.makeOrGet(
[]() { return new MyObject(); });
objectToUse->setValue(3);
\endcode
NOTE: If you hold onto the std::shared_ptr<> until another call to the ReusableObjectHolder,
make sure to release the shared_ptr before the call. That way the object you were just
using can go back into the cache and be reused for the call you are going to make.
An example
\code
std::shared_ptr<MyObject> obj;
while(someCondition()) {
//release object so it can re-enter the cache
obj.release();
obj = holder.makeOrGet([]{ return new MyObject();} );
obj->setValue(someNewValue());
useTheObject(obj);
}
\endcode
The above example is very contrived, since the better way to do the above is
\code
while(someCondition()) {
auto obj = holder.makeOrGet([]{ return new MyObject();} );
obj->setValue(someNewValue());
useTheObject(obj);
//obj goes out of scope and returns the object to the cache
}
\endcode
When a custom deleter is used, the deleter type must be the same to
all objects. The deleter is allowed to have state that depends on the
object. The deleter object is passed along the std::unique_ptr, and
is internally kept along the object. The deleter object must be copyable.
*/
//
// Original Author: Chris Jones
// Created: Fri, 31 July 2014 14:29:41 GMT
//
#include <memory>
#include <cassert>
#include <atomic>
#include "tbb/task.h"
#include "tbb/concurrent_queue.h"
namespace edm {
template <class T, class Deleter = std::default_delete<T>>
class ReusableObjectHolder {
public:
using deleter_type = Deleter;
ReusableObjectHolder() : m_outstandingObjects(0) {}
ReusableObjectHolder(ReusableObjectHolder&& iOther)
: m_availableQueue(std::move(iOther.m_availableQueue)), m_outstandingObjects(0) {
assert(0 == iOther.m_outstandingObjects);
}
~ReusableObjectHolder() {
assert(0 == m_outstandingObjects);
std::unique_ptr<T, Deleter> item;
while (m_availableQueue.try_pop(item)) {
item.reset();
}
}
///Adds the item to the cache.
/// Use this function if you know ahead of time
/// how many cached items you will need.
void add(std::unique_ptr<T, Deleter> iItem) {
if (nullptr != iItem) {
m_availableQueue.push(std::move(iItem));
}
}
///Tries to get an already created object,
/// if none are available, returns an empty shared_ptr.
/// Use this function in conjunction with add()
std::shared_ptr<T> tryToGet() {
std::unique_ptr<T, Deleter> item;
m_availableQueue.try_pop(item);
if (nullptr == item) {
return std::shared_ptr<T>{};
}
//instead of deleting, hand back to queue
auto pHolder = this;
auto deleter = item.get_deleter();
++m_outstandingObjects;
return std::shared_ptr<T>{item.release(), [pHolder, deleter](T* iItem) {
pHolder->addBack(std::unique_ptr<T, Deleter>{iItem, deleter});
}};
}
///If there isn't an object already available, creates a new one using iFunc
template <typename F>
std::shared_ptr<T> makeOrGet(F iFunc) {
std::shared_ptr<T> returnValue;
while (!(returnValue = tryToGet())) {
add(makeUnique(iFunc()));
}
return returnValue;
}
///If there is an object already available, passes the object to iClearFunc and then
/// returns the object.
///If there is not an object already available, creates a new one using iMakeFunc
template <typename FM, typename FC>
std::shared_ptr<T> makeOrGetAndClear(FM iMakeFunc, FC iClearFunc) {
std::shared_ptr<T> returnValue;
while (!(returnValue = tryToGet())) {
add(makeUnique(iMakeFunc()));
}
iClearFunc(returnValue.get());
return returnValue;
}
private:
std::unique_ptr<T> makeUnique(T* ptr) {
static_assert(std::is_same_v<Deleter, std::default_delete<T>>,
"Generating functions returning raw pointers are supported only with std::default_delete<T>");
return std::unique_ptr<T>{ptr};
}
std::unique_ptr<T, Deleter> makeUnique(std::unique_ptr<T, Deleter> ptr) { return ptr; }
void addBack(std::unique_ptr<T, Deleter> iItem) {
m_availableQueue.push(std::move(iItem));
--m_outstandingObjects;
}
tbb::concurrent_queue<std::unique_ptr<T, Deleter>> m_availableQueue;
std::atomic<size_t> m_outstandingObjects;
};
} // namespace edm
#endif /* end of include guard: FWCore_Utilities_ReusableObjectHolder_h */