title | layout |
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paths.xml |
wiki |
{% include toc.md %}
The paths.xml
file is used by the client to override default data paths and some default filenames not already handled by the branding file.
Here is a description of the currently available options:
Here is a paths.xml file sample:
{% highlight xml %}
{% endhighlight %} **Note:** The parameter names ending with 'File' are obviously for setting filenames. Other parameters are setting up paths. Also, note that folder parameters are ending with a '/'.Parameter | Default value | Description |
---|---|---|
itemIcons | graphics/items/ | Item icon path folder name. |
unknownItemFile | unknown-item.png | Item image used for unknown items. |
sprites | graphics/sprites/ | Sprite files path. |
spriteErrorFile | error.xml | XML file used when a sprite file isn't found. |
particles | graphics/particles/ | Particles files path. |
levelUpEffectFile | levelup.particle.xml | XML file used for the level-up particle effect. |
portalEffectFile | warparea.particle.xml | XML file used to show warp area particle effects. |
hitEffectid | 26 | Default effect id to trigger when doing a successful hit with a weapon. This is an integer value, but it must refer to an effect having itself an actual path. See [effects.xml](effects.xml.html). |
criticalHitEffectId | 28 | Default effect id to trigger when doing a successful critical hit with a weapon. This is an integer value, but it must refer to an effect having itself an actual path. See [effects.xml](effects.xml.html). |
minimaps | graphics/minimaps/ | Minimap files path. |
maps | maps/ | Map files path. |
sfx | sfx/ | sfx files path. |
attackSfxFile | fist-swish.ogg | Default attack filename. |
music | music/ | Music files path. |
wallpapers | graphics/images/ | Wallpaper files path. |
wallpaperFile | login_wallpaper.png | Default wallpaper filename. |