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paths.xml.md

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paths.xml
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{% include toc.md %}

paths.xml

The paths.xml file is used by the client to override default data paths and some default filenames not already handled by the branding file.

Here is a description of the currently available options:

Paths parameters

Here is a paths.xml file sample:

{% highlight xml %}

{% endhighlight %} **Note:** The parameter names ending with 'File' are obviously for setting filenames. Other parameters are setting up paths. Also, note that folder parameters are ending with a '/'.
Parameter Default value Description
itemIcons graphics/items/ Item icon path folder name.
unknownItemFile unknown-item.png Item image used for unknown items.
sprites graphics/sprites/ Sprite files path.
spriteErrorFile error.xml XML file used when a sprite file isn't found.
particles graphics/particles/ Particles files path.
levelUpEffectFile levelup.particle.xml XML file used for the level-up particle effect.
portalEffectFile warparea.particle.xml XML file used to show warp area particle effects.
hitEffectid 26 Default effect id to trigger when doing a successful hit with a weapon. This is an integer value, but it must refer to an effect having itself an actual path. See [effects.xml](effects.xml.html).
criticalHitEffectId 28 Default effect id to trigger when doing a successful critical hit with a weapon. This is an integer value, but it must refer to an effect having itself an actual path. See [effects.xml](effects.xml.html).
minimaps graphics/minimaps/ Minimap files path.
maps maps/ Map files path.
sfx sfx/ sfx files path.
attackSfxFile fist-swish.ogg Default attack filename.
music music/ Music files path.
wallpapers graphics/images/ Wallpaper files path.
wallpaperFile login_wallpaper.png Default wallpaper filename.