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Line88 of BlurFilterY.cpp : The Shaders gets the width of the Framebuffer for the epsilon used for blurring the image.
The implications for this should be obvious, it should be getting the height instead since its literally for the .y dimensions of the framebuffer.
Expected behavior
Blur has correct vertical scale
Additional context
This is not an issue on the dx80 shaders
The text was updated successfully, but these errors were encountered:
Describe the bug
Line88 of BlurFilterY.cpp : The Shaders gets the width of the Framebuffer for the epsilon used for blurring the image.
The implications for this should be obvious, it should be getting the height instead since its literally for the .y dimensions of the framebuffer.
Expected behavior
Blur has correct vertical scale
Additional context
This is not an issue on the dx80 shaders
The text was updated successfully, but these errors were encountered: